OctaneRender for Softimage Initial Overview

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Re: OctaneRender for Softimage Initial Overview

Postby face » Fri Feb 08, 2013 4:50 pm

face Fri Feb 08, 2013 4:50 pm
PeterCGS wrote:Looks like textures are working! :lol:

Not perfect...
I want to have an initial system where all materials/shaders of all visible meshes will created. Which is working now.
A second system should update the materials/shaders if hidden meshes are unhidden or some material/shaders are animated.
The same as in the preview, when you tweak the materials/shaders.

And that´s the problem on which im working now...

face
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Re: OctaneRender for Softimage Initial Overview

Postby face » Sun Feb 10, 2013 8:53 pm

face Sun Feb 10, 2013 8:53 pm
Here a quick animation of the scene, 500 frames, 32 samples, direct lightning.
Time from frame to next frame, around 10sec...

Many thanks again for PeterCGS to share the scene.

face

[vimeo]http://www.vimeo.com/59358024[/vimeo]
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Re: OctaneRender for Softimage Initial Overview

Postby RayTracey » Sun Feb 10, 2013 9:07 pm

RayTracey Sun Feb 10, 2013 9:07 pm
Nice, the plug-in seems to be shaping up well :D
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Re: OctaneRender for Softimage Initial Overview

Postby wireframex » Mon Feb 11, 2013 8:08 pm

wireframex Mon Feb 11, 2013 8:08 pm
It's a little bit grainy but could you tell me the render time for each frame ?

I'm sure it's very fast ;)
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Licensed: Softimage 2012 SP1 / Lightwave 2020.2.3 / modo 16.2
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Re: OctaneRender for Softimage Initial Overview

Postby face » Mon Feb 11, 2013 9:33 pm

face Mon Feb 11, 2013 9:33 pm
Around 10 seconds from frame to frame.
It was only a test with 32 samples cause some meshes have animated visibility.
I would know, if the meshes whiche are set to invisible are cleared and the new visible meshes and materials/shaders are created and set correct.

face
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Re: OctaneRender for Softimage Initial Overview

Postby PeterCGS » Mon Feb 11, 2013 10:08 pm

PeterCGS Mon Feb 11, 2013 10:08 pm
Just for comparison.. With the Soft2Octane exporter, it took me 36 seconds per frame just to export it out, and import/load textures in Octane :) Then I havent even started rendering!
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Re: OctaneRender for Softimage Initial Overview

Postby wireframex » Tue Feb 12, 2013 6:24 pm

wireframex Tue Feb 12, 2013 6:24 pm
face wrote:Around 10 seconds from frame to frame.
It was only a test with 32 samples cause some meshes have animated visibility.
I would know, if the meshes whiche are set to invisible are cleared and the new visible meshes and materials/shaders are created and set correct.

face


Wow can't wait to use it :)
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Re: OctaneRender for Softimage Initial Overview

Postby face » Mon Feb 18, 2013 1:00 am

face Mon Feb 18, 2013 1:00 am
Have added a subpixel sampling for the preview window.
This should make the setup process for single GPU devices on critical scenes much better...

face

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Re: OctaneRender for Softimage Initial Overview

Postby PeterCGS » Mon Feb 18, 2013 7:14 pm

PeterCGS Mon Feb 18, 2013 7:14 pm
Excellent! Will speedup the process of setting up lights by quite a bit :)
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Re: OctaneRender for Softimage Initial Overview

Postby face » Tue Feb 26, 2013 7:18 pm

face Tue Feb 26, 2013 7:18 pm
So guys,
now i have a 14day break from my work, time enough to complete the texture environment.

face
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