just a thanks for using XML human-readable files

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just a thanks for using XML human-readable files

Postby cgbeige » Sun Apr 18, 2010 7:40 pm

cgbeige Sun Apr 18, 2010 7:40 pm
Being able to hand-tweak files will make it a lot easier to fake presets by just keeping code snippets with BBEdit or whatever.

I wish more companies did this.
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Re: just a thanks for using XML human-readable files

Postby radiance » Sun Apr 18, 2010 7:42 pm

radiance Sun Apr 18, 2010 7:42 pm
no problem :)
i think once we start embedding binary data in them it will get messy :)

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Re: just a thanks for using XML human-readable files

Postby cgbeige » Sun Apr 18, 2010 8:16 pm

cgbeige Sun Apr 18, 2010 8:16 pm
that's to be expected considering you'll probably have some proprietary stuff in there eventually but for shader nodes and texture linking, it's great. Can't wait for the next beta.
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Re: just a thanks for using XML human-readable files

Postby James » Mon Apr 19, 2010 1:09 am

James Mon Apr 19, 2010 1:09 am
an alternative to shoving binary data in there would be to save it externally and reference it?
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