OctaneRender for LightWave Initial Overview

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Re: OctaneRender for LightWave Initial Overview

Postby aw1 » Mon Dec 17, 2012 5:10 pm

aw1 Mon Dec 17, 2012 5:10 pm
Great work so far.. Does it support FibreFX for hair/fur rendering?
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Re: OctaneRender for LightWave Initial Overview

Postby juanjgon » Mon Dec 17, 2012 7:29 pm

juanjgon Mon Dec 17, 2012 7:29 pm
aw1 wrote:Great work so far.. Does it support FibreFX for hair/fur rendering?


FiberFX is a plugin without SDK, so it is not possible to have access to it's internal data to allow render the hair using a external render engine. Anyway I can support in future releases the render of two-points polygons as Octane geometry.

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Re: OctaneRender for LightWave Initial Overview

Postby juanjgon » Mon Dec 17, 2012 7:58 pm

juanjgon Mon Dec 17, 2012 7:58 pm
Some videos about last plugin features: lighting, instancing and compositing :)

[vimeo]http://www.vimeo.com/55794031[/vimeo]

[vimeo]http://www.vimeo.com/55794072[/vimeo]

[vimeo]http://www.vimeo.com/55794124[/vimeo]

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Re: OctaneRender for LightWave Initial Overview

Postby RayTracey » Mon Dec 17, 2012 8:32 pm

RayTracey Mon Dec 17, 2012 8:32 pm
Amazing videos as always :) Fantastic work juanjgon!
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Re: OctaneRender for LightWave Initial Overview

Postby scratch33 » Mon Dec 17, 2012 11:31 pm

scratch33 Mon Dec 17, 2012 11:31 pm
RayTracey wrote:Amazing videos as always :) Fantastic work juanjgon!


+1
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Re: OctaneRender for LightWave Initial Overview

Postby PeterCGS » Tue Dec 18, 2012 7:55 am

PeterCGS Tue Dec 18, 2012 7:55 am
Mmm I like how you keep alot of the native LW workflow when using Octane. Very nice progress Juanjgon! After being a LW user for since amiga days, I abandoned it after the "Core" fiasco in favor for Softimage. But you make we want to start using LW again :) I will keep a very close watch on this, oh yes!
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Re: OctaneRender for LightWave Initial Overview

Postby mikadit » Tue Dec 18, 2012 11:00 am

mikadit Tue Dec 18, 2012 11:00 am
I'm impressed with your work. Thank you Juanjo.

PeterCGS wrote:I like how you keep alot of the native LW workflow when using Octane.

Totally agree!
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Re: OctaneRender for LightWave Initial Overview

Postby FrankPooleFloating » Thu Dec 20, 2012 2:42 pm

FrankPooleFloating Thu Dec 20, 2012 2:42 pm
Juanjo - it appears you and otoy will be releasing your plug as beta first (after testing) -- is this correct?

And does that mean the initial price is likely to be 99 euros?
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Re: OctaneRender for LightWave Initial Overview

Postby juanjgon » Thu Dec 20, 2012 3:00 pm

juanjgon Thu Dec 20, 2012 3:00 pm
FrankPooleFloating wrote:Juanjo - it appears you and otoy will be releasing your plug as beta first (after testing) -- is this correct?

And does that mean the initial price is likely to be 99 euros?


I suppose that the release is going to be made like with the other plugins, but I have no confirmation about this point yet.

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Re: OctaneRender for LightWave Initial Overview

Postby juanjgon » Sun Dec 23, 2012 11:05 am

juanjgon Sun Dec 23, 2012 11:05 am
Some features of the new release of Octane working inside Lightwave, like the new physical sky, the postproc node or the orthographic camera.

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