Regarding octane closing with pathtracing & high resolutions

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Re: Regarding octane closing with pathtracing & high resolutions

Postby understand » Thu Apr 08, 2010 11:01 am

understand Thu Apr 08, 2010 11:01 am
should fix the first post. I only have octane.exe in beta2 and no more octane8000 and octane9000 exes
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Re: Regarding octane closing with pathtracing & high resolutions

Postby radiance » Thu Apr 08, 2010 3:00 pm

radiance Thu Apr 08, 2010 3:00 pm
the process is exactly the same though ;)

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Re: Regarding octane closing with pathtracing & high resolutions

Postby mlody47 » Thu Apr 08, 2010 11:50 pm

mlody47 Thu Apr 08, 2010 11:50 pm
Sam wrote:Currently rendering at 3840 by 2160 pixels without filtering
Will downsample to 1920 by 1080 pixels

I added to the registry these values

TdrDdiDelay = 600
TdrDelay = 600
TdrLevel = 3

And Octane doesn't crash
(GTX260 at 892mb)



Is this safe?? I need higer resolution :) and Im willing to try this, but tell me its ok.
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Re: Regarding octane closing with pathtracing & high resolutions

Postby Sam » Fri Apr 09, 2010 6:24 am

Sam Fri Apr 09, 2010 6:24 am
Go on the Microsoft page
And look at the explanations of these three keys ;)
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Re: Regarding octane closing with pathtracing & high resolutions

Postby Proupin » Mon Apr 12, 2010 10:57 pm

Proupin Mon Apr 12, 2010 10:57 pm
Until beta3 is out, do buy a second GPU for display, it works wonders!! I mean, not only it won't freeze, but the UI will run very smooth, much much recommended!!!
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Re: Regarding octane closing with pathtracing & high resolutions

Postby meleseDESIGN » Thu Apr 15, 2010 5:10 pm

meleseDESIGN Thu Apr 15, 2010 5:10 pm
I'll second this.
I use a Dual GTX 285, one card is rendering while the other is left for displaying. Should also work pretty good with a GTX 295.
The workflow i much faster with two gfx cards.
You can even work with other applications durring Octane is rendering on the second card.

I like it.

;)

Proupin wrote:Until beta3 is out, do buy a second GPU for display, it works wonders!! I mean, not only it won't freeze, but the UI will run very smooth, much much recommended!!!
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Re: Regarding octane closing with pathtracing & high resolutions

Postby InfoBrain » Tue Apr 20, 2010 1:06 am

InfoBrain Tue Apr 20, 2010 1:06 am
So if I have a pair of 9800gt's, running the OS on 1 and rendering on second I shouldn't have the driver time out problem? Because I do, when I push beyond a 2 second render pass the driver shuts down every time.

I know very little about reg keys, but in the case of 2 GPUs are there still only 1 set of keys?


EDIT:

I just checked and my TdrLevel value is 7, are not the only possible values 0-3?

So I change the value of TdrLevel to 3 and and add 2 keys, TdrDdidelay and TdrDelay, each has values in seconds correct? 600 (10 minutes) seems like a very long delay?
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Re: Regarding octane closing with pathtracing & high resolutions

Postby radiance » Tue Apr 20, 2010 8:16 am

radiance Tue Apr 20, 2010 8:16 am
Hi,

Please put your hardware/os setup in your signature, i cant help you if i don't know what OS you have exactly.
I set mine to 0 and it works perfectly.

The 2nd GPU will be much better, but you also need to set the watchdog timeout on it. (atleast on win7 i have found)

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Re: Regarding octane closing with pathtracing & high resolutions

Postby eyeinthesky » Wed Apr 28, 2010 12:39 pm

eyeinthesky Wed Apr 28, 2010 12:39 pm
Hi Radiance,
i've a problem with quadro fx 1700 (512 mb ram)...i've downloaded the last driver and last cuda 3.0..but at higher resolution...octane crash at first sample...i've also entered key value in the registry..but...seems that it's ignored...i'm running under xp 64 bit...

thank you

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Re: Regarding octane closing with pathtracing & high resolutions

Postby radiance » Wed Apr 28, 2010 12:40 pm

radiance Wed Apr 28, 2010 12:40 pm
you should set the tdr level to 0, also read the 2nd post, as there was a typo in the first one...

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