Well done !
Does the hyperwoxels system render with your plugin ( sprite, surface, volume mode) ?
vipvip wrote:Well done !
Does the hyperwoxels system render with your plugin ( sprite, surface, volume mode) ?
scratch33 wrote:What you can do is simply use octane to render the scene then lightwave for the voxel...
Same way for all other passes. the part that octane don't support can be render with lightwave and then merged in post.
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