OctaneRender for LightWave Initial Overview

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Re: OctaneRender for LightWave Initial Overview

Postby juanjgon » Fri Dec 07, 2012 7:29 pm

juanjgon Fri Dec 07, 2012 7:29 pm
Alesk wrote:Hi,

It could be also useful to allow to specify a total render time, and let the program refine each frame in multiple iterations, until this time is up.
This way, all frames would have the same quality... but it would need to cache on disk the current computing state of each frame to be able to resume it on each iteration.

Do you think this is possible ?


Actually I think that this is not possible, but we can think about it in future releases.

-Juanjo
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Re: OctaneRender for LightWave Initial Overview

Postby vipvip » Mon Dec 10, 2012 11:00 am

vipvip Mon Dec 10, 2012 11:00 am
vipvip wrote:One technical question: do you gather that the object/deformation motion blur will be enabled with this plugin ? ( i'm afraid not ....)


Just i don't want to insist but the answer would be highly appreciated...
Thanx
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Re: OctaneRender for LightWave Initial Overview

Postby juanjgon » Mon Dec 10, 2012 11:10 am

juanjgon Mon Dec 10, 2012 11:10 am
vipvip wrote:
vipvip wrote:One technical question: do you gather that the object/deformation motion blur will be enabled with this plugin ? ( i'm afraid not ....)


Just i don't want to insist but the answer would be highly appreciated...
Thanx


As soon as Octane will support MB (for both transformations and deformations), LW plugin will support it. I hope we can see good news about this topic soon :)

-Juanjo
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Re: OctaneRender for LightWave Initial Overview

Postby vipvip » Mon Dec 10, 2012 11:16 am

vipvip Mon Dec 10, 2012 11:16 am
thanks
i hope too...
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Re: OctaneRender for LightWave Initial Overview

Postby oliv3d » Tue Dec 11, 2012 2:10 pm

oliv3d Tue Dec 11, 2012 2:10 pm
Hello !

I'm a licensed costumer (a french one) i've just download octane V1.00 Standalone.
it's works perfect.

But.... Where is lightwave 11.0 plugin ?

Thanks !
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Re: OctaneRender for LightWave Initial Overview

Postby vipvip » Tue Dec 11, 2012 2:21 pm

vipvip Tue Dec 11, 2012 2:21 pm
Achetable sur ce site en janvier surement d'après ce que j'ai compris ;)
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Re: OctaneRender for LightWave Initial Overview

Postby juanjgon » Tue Dec 11, 2012 2:31 pm

juanjgon Tue Dec 11, 2012 2:31 pm
oliv3d wrote:Hello !

I'm a licensed costumer (a french one) i've just download octane V1.00 Standalone.
it's works perfect.

But.... Where is lightwave 11.0 plugin ?

Thanks !


Plugin is currently under development. I want to release first beta early next year.

Now I am working in the lighting system, using custom LW lights. It is one of the most important things to get a nice workflow with Octane inside LW. I hope to show something about this at the end of the week.

-Juanjo
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Re: OctaneRender for LightWave Initial Overview

Postby oliv3d » Tue Dec 11, 2012 4:00 pm

oliv3d Tue Dec 11, 2012 4:00 pm
Thanks a lot for your answer.
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Re: OctaneRender for LightWave Initial Overview

Postby amathews9518 » Wed Dec 12, 2012 2:23 am

amathews9518 Wed Dec 12, 2012 2:23 am
:D Can't wait.
Looking good!
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Re: OctaneRender for LightWave Initial Overview

Postby juanjgon » Thu Dec 13, 2012 10:01 pm

juanjgon Thu Dec 13, 2012 10:01 pm
This week I am working in the plugin lighting system. In LW, Octane is going to have a complete custom light source that can support all Octane emission nodes. This plugin can create at render time any kind of geometry for the emission node (at the moment I have light shapes like point, linear, quad, etc.), and user can configure the emission type, the parameteres, add a image or a IES file, etc.

It is a bit complex, and I need a few more days to finish it ... it is the heart of lighting system in Octane scenes, and must work fine. Of course all works in realtime in the IPR. This weekend I am going to record a new video to show how it works, it is amazing :)

-Juanjo
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