Home sweet home - Serie 1

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Home sweet home - Serie 1

Postby enricocerica » Wed Nov 07, 2012 7:09 pm

enricocerica Wed Nov 07, 2012 7:09 pm
Hi,

Here is the first serie of another project to illustrate some models and to experiment the new Octane release with a huge scene, about 65 obj files loaded representing 1.5Gb, scatters including about 260 high poly trees, high poly grass, carpets, ...

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Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
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Re: Home sweet home - Serie 1

Postby RayTracey » Wed Nov 07, 2012 7:35 pm

RayTracey Wed Nov 07, 2012 7:35 pm
:shock: Magnificent
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Re: Home sweet home - Serie 1

Postby Refracty » Wed Nov 07, 2012 8:01 pm

Refracty Wed Nov 07, 2012 8:01 pm
Great work.
Did you use instancing for the android fur as well?
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Re: Home sweet home - Serie 1

Postby teecee2107 » Wed Nov 07, 2012 8:24 pm

teecee2107 Wed Nov 07, 2012 8:24 pm
Whow :shock: beautiful ! Architecture and deco are superb and tasty, as usual. The vegetation is awesome !
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Re: Home sweet home - Serie 1

Postby jmfowler » Wed Nov 07, 2012 8:49 pm

jmfowler Wed Nov 07, 2012 8:49 pm
looks great! - the black and white fatties really add something! :-)
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Re: Home sweet home - Serie 1

Postby RealityFox » Thu Nov 08, 2012 1:52 am

RealityFox Thu Nov 08, 2012 1:52 am
Looks really gooodddd!
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Re: Home sweet home - Serie 1

Postby Tugpsx » Thu Nov 08, 2012 4:19 am

Tugpsx Thu Nov 08, 2012 4:19 am
Very nice collection thanks for sharing
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Re: Home sweet home - Serie 1

Postby p3taoctane » Thu Nov 08, 2012 5:17 am

p3taoctane Thu Nov 08, 2012 5:17 am
Everything is amazing... the zebra people... perfection!!!
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Re: Home sweet home - Serie 1

Postby neo83_gr » Thu Nov 08, 2012 10:28 am

neo83_gr Thu Nov 08, 2012 10:28 am
OMG, I'm speechless, pure perfection!
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Re: Home sweet home - Serie 1

Postby enricocerica » Thu Nov 08, 2012 11:19 am

enricocerica Thu Nov 08, 2012 11:19 am
Thanks to all for wiewing and commenting,

The fur isn't made with instances, mainly because each of them is different and by the way I may be wrong but hair particles in blender don't have any thickness once exported, so the only way to get this result is to convert hair particles in mesh and to make an extrusion on them.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
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