i don't have any good results with beta2 + bump map (at VERY LOW POWER SETTINGS) - and any photoshop smoothing can't fix this. Please explain what could be wrong here? Wrong bump map format?
thanks for your attention!
acc24ex wrote:Radiance, would you please, submit some .ocs files with settings that are confirmed minimal firefly, working ok, something to test our stuff in...
I still don't get how scaling works, or whether my program exports ok
this is the beggining of my .obj file
"
o 250:11:5
v 18.45744896 0.67184746 -6.28625345
v 18.45742798 0.66240400 -6.28371763
v 18.45738792 0.65549064 -6.27680683
v 18.45732689 0.65295982 -6.26736069
v 18.45727348 0.65549064 -6.25792170
v 18.45722771 0.66240394 -6.25100327
"
What is this supposed to mean? 18.45744896 meters? (by default settings)
Are there any issues if the scaling is all wrong - apart for the circles - that is the only obvious one.
I'm getting a bit frustrated since I managed to get perfect results on one try, but then after I felt I got it right, reseted octane, tried again, and it's full of fireflies after 6 hours rendertime..
So a scene with an hdri that works ok with interior and one for exterior.. (something with sky and greenery), does the size of the HDRI make any significance to the quality of the scene - firefly and speed wise? I'm a bit impatient testing something for more hours to find out I have no idea how to make it right..
Should I turn of glossy or specular materials to get better or faster results?
James wrote:Specular materials and Diffuse materials with low glossiness values create scenes with more fireflies..
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