Ray epsilon and shadows
Posted: Tue Jun 30, 2015 10:20 pm
Ray epsilon is the distance for offsetting new rays so they wont intersect with the geometry. As far as i know the epsilon value suppose to solve artifacts that may appear from scale issues.
But sometimes it acts a bit like a shadow bias in vray (even though is totally different). And can approach some "floating" geometry or shadow issues.
I can use my eyes of course to see how between 0.000001 and 0.1 it looks correct, but any ideas how to approach this value without guessing?
Thanks.
But sometimes it acts a bit like a shadow bias in vray (even though is totally different). And can approach some "floating" geometry or shadow issues.
I can use my eyes of course to see how between 0.000001 and 0.1 it looks correct, but any ideas how to approach this value without guessing?
Thanks.