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				Octane Fog
				Posted: Thu Jan 03, 2013 4:27 am
				by Karba
				We are working on fog/volume light
			 
			
					
				Re: Octane Fog
				Posted: Thu Jan 03, 2013 5:08 am
				by nildoe
				Mannn what a way to start 2013! EXCELLENTE!!!!
render time?
			 
			
					
				Re: Octane Fog
				Posted: Thu Jan 03, 2013 5:11 am
				by Karba
				nildoe wrote:Mannn what a way to start 2013! EXCELLENTE!!!!
render time?
~ 1h on GTX690
 
			
					
				Re: Octane Fog
				Posted: Thu Jan 03, 2013 5:33 am
				by nildoe
				thx for that 

...for animation is still prohibitive..but as u say it a WIP...so it might get faster with time.. 

 lets hope so
 
			
					
				Re: Octane Fog
				Posted: Thu Jan 03, 2013 6:05 am
				by profbetis
				Isn't this already possible? I've done some tests with current volumetric mediums which was really difficult to get right, but what's different about this? is this still considered unbiased? Or is it like a quick biased algorithm just for light sources? How will this be calculated with mesh emitters?
			 
			
					
				Re: Octane Fog
				Posted: Thu Jan 03, 2013 6:07 am
				by glimpse
				I'd like to add that seeing this kind of progress from You Guys on this engine we start loving it more & more every single day! 
Thanks.
			 
			
					
				Re: Octane Fog
				Posted: Thu Jan 03, 2013 6:37 am
				by skywxp3d
				Great news! Gotta get me a new gtx!
			 
			
					
				Re: Octane Fog
				Posted: Thu Jan 03, 2013 7:14 am
				by bepeg4d
				olalla, bravissimi 

can't wait for the new rc 

ciao beppe
 
			
					
				Re: Octane Fog
				Posted: Thu Jan 03, 2013 7:54 am
				by necko77
				Thank you ! Great feature !
			 
			
					
				Re: Octane Fog
				Posted: Thu Jan 03, 2013 10:08 am
				by gabrielefx
				OMG...
does it work with sun only?