there is some correct words about that. I'm improving update functions and this version will be most stabile and final version.kirbyzz wrote:older versions were more stabel with c4d-own options. it´s only a idea but could it be that the geeometry update function
causes all that...it was one of the last points you added i think so.. i know it´s a realy nice feature..i prefer always not to use it and refresh geometrie manually...works for me much more stabel and it works for me in most cases good. i tried but had sometimes wired results..
i think probably that update-function always listen and interfere so the cinema 4d own functions.
for materials it´s the same..if octane materials are refreshing my shortcurs only work after clicking them 3x/6x - then cinema reacts. ..i can not copy and paste coordinates into the coordinate-manager while all materials are loaded/refreshed after opening a scene - they were always reset.. after all oct-materials have loaded/refreshed it works normally.
Probably i´m completley wrong, it´s only an idea..
I´m only thinking about it why it was more stable before than in the newer versions with that new functions and one
of the biggest new points were the realtime update-functions..probably they cause some of the errors. Has anyone watched something like that?
But it's really hard to handle some live progress on c4d. And you are right geometry update function is the most hard and sensitive part of plugin.
Also plugin completely listening every messaging on c4d. You can disable some or all sniffing from LV->enable menu. I'm trying to fix possible and reported problems.
I have not this cannot press shortcut problems, and plugin store mat previews and no need to generate when you load new scene. But opengl texture generation can take some times.