Page 1 of 4

Volumetric Generators!

Posted: Wed Dec 19, 2012 6:22 am
by profbetis
I know Octane is not really the program to make clouds, but I've always been interested in doing it... well check out what I did today!

Image

Basically, I used the Turbulence node and hooked it up to the Scattering input of a (you guessed it) scattering medium. Normally it looks like nothing happened except for the surface, and you don't see anything, but here's the trick: You gotta adjust the ray_step parameter. Normally it's at 1000, but to see the volumetric properties of the generator, it has to be at a setting of around 0.6

Here's a picture of my setup (the model is just a really basic sphere):
Image

The Medium's scale has to be pretty high too, like 5000, but it depends on the scale of your model of course.

I have a problem with this, it looks as though the surface is still acting weird, like it's not part of the volume, or is acting like the ray_step is still 1000. Also if the ray_step starts to go lower, the volume starts dissapearing instead of getting deeper or more volumetric. Playing around with that setting is pretty interesting. lower values will give you a closer volume, and as it increases, the volume goes into the model, but as you get higher than around 1, it starts to fade out. And one more: you can't see volumes on the "other side" of the model. So I guess normals with more than 90° difference than the camera (back facing normals?) don't have their texture generated INSIDE the volume either... strange...

Do some experiments and let's discuss them!

Re: Volumetric Generators!

Posted: Wed Dec 19, 2012 8:17 am
by profbetis
Here's another test
Image

On this one, I used a custom model of a little clay cube I made a while ago... nothing special, just needed something with a surface beneath it and a different shape.

Anyway I had to turn on the caustic blur to get the light to come through and see how the shadows were rendered. I think the shadows are also only cast by what's drawn.

This shape also lets you see better the weird surface vs. volume SSS which I think needs to be addressed. Why isn't the volume being lit up like the surface? I wonder if it's because the density is far less inside the volume than it is at the surface? or maybe it's that it's being calculated incorrectly?

Re: Volumetric Generators!

Posted: Wed Dec 19, 2012 12:12 pm
by steveps3
looks really interesting.

Re: Volumetric Generators!

Posted: Thu Dec 20, 2012 6:15 pm
by ROUBAL
Impressive !

Re: Volumetric Generators!

Posted: Sat Dec 22, 2012 5:44 pm
by magicU
Very nice! Are there any other settings to pay attention to? I can't seem to get the fine detail within the shape like you have...(used the same numbers as you've shown in your screenshot)

Re: Volumetric Generators!

Posted: Sat Dec 22, 2012 5:59 pm
by Goldorak
Great work!

Re: Volumetric Generators!

Posted: Sat Dec 22, 2012 6:34 pm
by cornel
awesome.
great idea to use such a map for scattering medium... never thought of that.

Re: Volumetric Generators!

Posted: Sat Dec 22, 2012 6:51 pm
by profbetis
Ah! magicU, the octaves parameter in the turbulence node seems to be hidden/collapsed. I put that at 16, but anything above 10 will do... 16 may be a little too rough for some things. Omega changes the contrast heavily too also how rough it is.

Re: Volumetric Generators!

Posted: Sat Dec 22, 2012 7:15 pm
by profbetis
Also, why aren't these looking more like this?
Image

Is it something about how the surface is calculated based on the volume? There's probably a good reason, but I don't think the surface should be treated differently than the volume, it's part of it!

Re: Volumetric Generators!

Posted: Sat Dec 22, 2012 7:19 pm
by Tugpsx
Very impressive. is there a scene you can share with use to see the settings you have used to accomplish this task.
Job well done thanks for sharing your findings.