iPhone AR Demo

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iPhone AR Demo

Postby ArnonMarcus » Sun Jul 10, 2022 11:50 pm

ArnonMarcus Sun Jul 10, 2022 11:50 pm
Hello there!
We're looking into doing something very similar to the ARKit demo from last year and are considering to evaluate using your solution.
I would appreciate if someone would contact me about that, and answer a few questions, such as:
Was that demo from last year using RNDR to do the actual rendering live on the iPhone?
What parts of the rendering was done on the network vs. on the device?
Was it doing the heavy pre-computation of the irradiance cache on the network, streaming cache-updates to the device and then using the cache on the device for final rendering?
Was it using any pre-existing engine for the interactivity, or a custom written application that uses ARKit + RNDR client?
How feasible would it be to have it integrated with an existing game engine like Unity or Unreal?

Thanks, would appreciate any answers you can "render" :)
ArnonMarcus
 

Re: iPhone AR Demo

Postby zaplutz » Wed Jan 04, 2023 3:41 am

zaplutz Wed Jan 04, 2023 3:41 am
Is RNDR the real-time rendering app that was used in the iPhone demo from last year? To what extent did the rendering take place in the network, and what percentage on the device itself? Was it doing the time-consuming pre-computative work of the irradiance cache on the network, streaming cache-updates to the device, and then rendering utilizing the cache on the device? Was it a custom-built app that made use of ARKit + RNDR client, or did it make use of a preexisting engine for interactivity? Is it possible to make it work with a phrazlepreexisting game engine, such as Unity or Unreal?
zaplutz
 
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Joined: Wed Jan 04, 2023 3:39 am

Re: iPhone AR Demo

Postby rickritney » Thu Dec 28, 2023 4:38 am

rickritney Thu Dec 28, 2023 4:38 am
zaplutz wrote:Is RNDR the real-time rendering app that was used in the iPhone demo from last year? To what extent did the rendering take place in the network, and what percentage on the device itself? Was it doing the time-consuming pre-computative work of the irradiance cache on the network, streaming cache-updates to the device, and then rendering utilizing the cache on the device? Was it a custom-built app that made use of ARKit + RNDR client, or did it make use of a preexisting engine for interactivity? Is it possible to make it work with agetaway shootout preexisting game engine, such as Unity or Unreal?

The demo likely leveraged network-based irradiance cache pre-computation, streaming updates to the device for real-time rendering. This aligns with RNDR's capabilities and optimization strategies for mobile devices.
While direct integration with Unity or Unreal hasn't been officially announced, it's technically feasible and could be explored in the future. RNDR's distributed rendering capabilities could potentially be harnessed within these engines for various use cases.
rickritney
 
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Joined: Thu Dec 28, 2023 4:32 am

Re: iPhone AR Demo

Postby grincharray » Tue Mar 05, 2024 2:46 am

grincharray Tue Mar 05, 2024 2:46 am
rickritney wrote:
zaplutz wrote:Is RNDR the real-time rendering app that was used in the iPhone demo from last year? To what extent did the rendering take place in the network, and what percentage on the device itself? Was it doing the time-consuming pre-computative work of the irradiance cache on the network, streaming cache-updates to the device, and then rendering utilizing the cache on the device? Was it a custom-built app that made use of ARKit + RNDR client, or did it make use of a preexisting engine for interactivity? Is it possible to make it work with a preexisting game engine, such as Unity or Unreal?connections game

The demo likely leveraged network-based irradiance cache pre-computation, streaming updates to the device for real-time rendering. This aligns with RNDR's capabilities and optimization strategies for mobile devices.
While direct integration with Unity or Unreal hasn't been officially announced, it's technically feasible and could be explored in the future. RNDR's distributed rendering capabilities could potentially be harnessed within these engines for various use cases.

I wait for the day it is officially announced.
grincharray
 
Posts: 3
Joined: Tue Feb 27, 2024 2:15 am

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