trouble with compositing background image with octane

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trouble with compositing background image with octane

Postby steve0sha » Mon Mar 08, 2021 3:55 am

steve0sha Mon Mar 08, 2021 3:55 am
Hi, i am new to cinema 4d so sorry i do not know all the technical terms.

I am trying to create a hole in a wall using footage i shot with my phone. Firstly I tracked the footage and added a position constraint to where I will have my "fake wall"-
I created a cube and put that in a Voronoi fracture. I have a sphere to go through the wall to create a simulation of a hole in the wall. I have inside faces selected on the voranoi fracture with bricks. The outside I want the texture to be my wall from the footage, so the fake wall is hidden. I have searched and scoured the internet but can't find an answer... I tried a shadow catcher, but as the bricks fall onto the sofa then that becomes see-through and that's not correct. Is there a way to project the 1st frame image of the wall(just the wall) of my footage for the rest of the frames and have it all blend in so it the "fake wall" cant be seen?
steve0sha
 
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