Hello!
So im using a basic OSL script i found here to seperate rgb from a texture. OSL code: (https://render.otoy.com/forum/viewtopic.php?f=32&t=68664)
I dont think the code itself is the problem since it works perfectly fine in blender.However whenever i use it in maya in the octane OSL texture node it just outputs my texture as grey or black&white basically . The RGB parameters seem to just control the brightness from black to regular grey. Any help appreciated