Render failure

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Re: Render failure

Postby bepeg4d » Mon Apr 12, 2021 6:25 am

bepeg4d Mon Apr 12, 2021 6:25 am
Hi,
try to perform a clean installation of 460.89 Nvidia Studio driver:
https://www.nvidia.com/download/driverR ... 7762/en-us

To perform a clean installation, please follow these steps:
Image

ciao Beppe
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Re: Render failure

Postby Mansoor_bilal » Wed May 12, 2021 4:50 am

Mansoor_bilal Wed May 12, 2021 4:50 am
i am having the same error with 2080ti please some one help my all drivers windows and octane plugin are uptodate
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Re: Render failure

Postby Digitalism » Wed May 26, 2021 2:26 pm

Digitalism Wed May 26, 2021 2:26 pm
bepeg4d wrote:Hi,
try to perform a clean installation of 460.89 Nvidia Studio driver:
https://www.nvidia.com/download/driverR ... 7762/en-us

To perform a clean installation, please follow these steps:
Image

ciao Beppe


I have tried this and also done a complete wipe of the drivers using DDU, but still having the same problem. It seems to be tied somehow to the amount of stuff in the scene. Really dense projects (lots of polys/lights/etc) fail almost immediately after hitting render.
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Re: Render failure

Postby bepeg4d » Thu May 27, 2021 5:43 am

bepeg4d Thu May 27, 2021 5:43 am
Hi Digitalism,
probably your machine doesn't have enough resources for the particular scene.
Here are some advices on how to reduce the VRAM consumption:

To keep the polygons count low, it is very important to enable in c4d the Render Instance, or Multi Instance (R20/R21) option for all the objects that support it, like MoGraph Clonerrs, Instance Objects, or Particle Emitter.
Image

To keep the polygons count low, another trick is to disable all the Subdivision Surface objects in the scene, and apply to them an Octane Object tag, with the same subdivision settings in the proper tab.
Image

In this way, the subdivision will be applied only at render time, and the scene will be much easy to export and handle.

Also 32bit/16bit textures can be reduced to jpg/8bit, to save a lot of space.
Also setting the Imagetexture node to Float/Grayscale instead of Normal/RGBA, for all the Bump/Roughness/Metallic textures, and in general for all grayscale textures, can save up to 3x memory per texture.

Finally, if you reduce the Parallel Samples in the Kernel settings at 1, you can save some VRAM, but also reducing the rendering speed.

ciao Beppe
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Re: Render failure

Postby jindalmnsh » Mon Aug 09, 2021 11:48 am

jindalmnsh Mon Aug 09, 2021 11:48 am
I just installed 4.05 instead of 4.02 and it keeps crashing. It is rendering basic scenes but it keeps crashing every 3 minutes what do i do now? i need a solution
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Re: Render failure

Postby bepeg4d » Tue Aug 10, 2021 5:16 am

bepeg4d Tue Aug 10, 2021 5:16 am
Hi jindalmnsh,
Please write to help at otoy com, thanks.

ciao Beppe
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