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Texture backing issue

PostPosted: Wed Jan 23, 2019 4:20 pm
by TinkyFoo
Hello.
I try to bake texture from sss material. But there is an issue: places where two meshes intersects must be black, but in a texture it glows (has a very bright color).
For some reason i couldn't rebuild a mesh.
How could i correct this in octane?


Image

Re: Texture backing issue

PostPosted: Wed Jan 23, 2019 4:37 pm
by bepeg4d
Hi,
what about the normals and uvs in that point?
You can check it via infoChannel kernel, or passes.
ciao Beppe

Re: Texture backing issue

PostPosted: Wed Jan 23, 2019 4:45 pm
by TinkyFoo
Well it is not a problem with uvs.
For example i have two spheres (i couldn't show my scene because nda).
Parts inside must be black, but it doesn't.
If i will try to render only one sphere it will be ok.

Image

Re: Texture backing issue

PostPosted: Thu Jan 24, 2019 11:27 am
by TinkyFoo
Well, i think it is somthing wrong with SSS.
But i don't get it.
When i bake AO-maps these places a totally black. It's help me to make some masks and destroy color in comositing. But it is not a panacea.

Re: Texture backing issue

PostPosted: Fri Jan 25, 2019 2:32 pm
by bepeg4d
Hi,
sorry but the image linkrd is not visible.
Please use the Upload attachment button.
Please also post a screenshot with infochannel geometry normals, and texture coordinates mode, thanks.
ciao Beppe

Re: Texture backing issue

PostPosted: Fri Jan 25, 2019 4:57 pm
by TinkyFoo
Hello.
I add some pictures.
Every place with intersection (or even close position) are glowing.