Right, I'm having some issues texturing a xpOVDB mesh procedurally in octane. Something simple as plugging in a noise node with all sorts of projections, from cubic to triplanar, scaling and tilling but it just doesn't seem to work at all. All I get is pixellated, blocky textures and for the life of me, no idea what's causing this. Did I miss something here? Please see the attached image.
p.s. VDB mesher is to the right of the render.