Hello everybody,
I'm new to Octane, still familiarizing with it, and I was wondering: in the documentation I've been checking so far the concept of samples per pixel seems a bit of a black box, meaning I couldn't find any actual breakdown of how Octane builds up to a value of, let's say, 500 spp.
As compared to Arnold, I'd be able to say ( 3x3 diffuse samples + 2x2 glossy/reflection samples + 3x3 refraction samples + 2x2 SSS samples ) x 8AA samples and have an estimation of how much rays I'm shooting in the scene, also to have a generic balance of how many light and shadow samples are worth using as I go testing my renders.
Not a deal breaker really, I can survive with getting the generic hang of it without breaking it down further, but can anybody point me to some reference for this?
Thanks!