Hi,
is there going to be a workflow anytime soon for using substance painter PBR shaders in OctaneVR for maya?
As of right now importing the Substance PBR material from the liveDb into maya creates a rats nest of a shading network with two glossy materials plugged into a mixed material with no discernable way of plugging imageTextures into the network in a way that works.
Any insight would be helpful, even if it's a workaround with creating specific additional maps in substance painter to plug into a standard octane material.
Thanks!