cube map problems

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cube map problems

Postby dave.hill » Mon Aug 21, 2017 1:09 pm

dave.hill Mon Aug 21, 2017 1:09 pm
Hi

When I upload my render to gearVR following the instructions, the cube map looks like the picture bellow even when i have the gearVR on and am in ORBX player. I've tried in spherical but the quality is really bad and all the edges are jagged.

What am i doing wrong?
Attachments
cube map.png
cube map
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Re: cube map problems

Postby bepeg4d » Mon Aug 21, 2017 1:25 pm

bepeg4d Mon Aug 21, 2017 1:25 pm
Hi dave,
it seems that you have not set the corret resolution, click the Resolution icon in the node inspector and choose the GearVR preset, or set the value to 18.432 x 1.536.
ciao beppe
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Re: cube map problems

Postby dave.hill » Mon Aug 21, 2017 1:30 pm

dave.hill Mon Aug 21, 2017 1:30 pm
Hi
I have done that already
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Re: cube map problems

Postby dave.hill » Mon Aug 21, 2017 1:35 pm

dave.hill Mon Aug 21, 2017 1:35 pm
or is that in 'film settings?' will this help with the fact that Cube maps come out like this split screen effect?
Thanks
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Re: cube map problems

Postby dave.hill » Mon Aug 21, 2017 1:53 pm

dave.hill Mon Aug 21, 2017 1:53 pm
AAAAH you were right! thank you so much. It worked. My render times have gone through the roof though ;)
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Re: cube map problems

Postby bepeg4d » Tue Aug 22, 2017 7:01 am

bepeg4d Tue Aug 22, 2017 7:01 am
Hi dave,
sorry, my fault, I should have been more specific, yes correct, now the "Resolution" node is inside the Film settings" node:
IMG_0554.jpeg

IMG_0555.jpeg

Anyway, glad to hear that you have found it. Obviously the high resolution has an impact on render time, but the final result will be stunning in GeatVR.
Alternatively, you can buy some ORC credits, and send it to render on the cloud:
https://home.otoy.com/render/octane-ren ... criptions/
ciao beppe
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Re: cube map problems

Postby ramone163 » Tue Aug 22, 2017 8:03 am

ramone163 Tue Aug 22, 2017 8:03 am
Also standart for cubemaps has changed. Now Oculus recomend render images mono: 12000x2000px and stereo 24000x2000px.
https://static.oculus.com/documents/ocu ... elines.pdf
Page 51.
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