Hello everyone, for some days I have a question about the "TurbulanceFD" plugin of Cinema 4D. If anyone can help me, I will be very grateful.
I am producing a simple candle and renderizano in the Octane 3.0 demo version. To do this, I used the "TurbulenceFD Container" to simulate the flame, then apply the "Octane ObjectTag" in order to make it visible when rendering. However, I am not getting a good effect with the "opacity" of the flame base. I think it must be totally transparent, and not as you can see in my image:
[Img] https://postimg.org/image/5z0r7xc39/ [/ img]
As you can see:
In "Abs channel" set to "Density"
In "Emission Channel" set "Temperature"
I tried several ways to set the Gradient Volume (to the right of the image) to try to "clear" the opacity of the flame, but I still did not get a satisfactory result.
Could someone help me?