Realtime VR editing

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Realtime VR editing

Postby samtherapy » Mon Jun 26, 2017 5:23 pm

samtherapy Mon Jun 26, 2017 5:23 pm
Hello, I've been experimenting with OctaneVR for 3ds Max. I love the "realtime" OctaneRender Viewport, but I was expecting to be able to view changes to lighting, materials etc "live" in a VR headset, rather than having to bake out to a cubemap and view in another app. Is this possible either in 3ds Max or in another 3d package, or even in the standalone version of Octane?

If not, is it on the roadmap for Unity/Octane?
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Re: Realtime VR editing

Postby paride4331 » Fri Jun 30, 2017 8:23 am

paride4331 Fri Jun 30, 2017 8:23 am
Hi samtherap,
About Plugins and SA, no way currently for real time editing.
Regards
Paride
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Re: Realtime VR editing

Postby Goldorak » Fri Jun 30, 2017 4:30 pm

Goldorak Fri Jun 30, 2017 4:30 pm
samtherapy wrote:Hello, I've been experimenting with OctaneVR for 3ds Max. I love the "realtime" OctaneRender Viewport, but I was expecting to be able to view changes to lighting, materials etc "live" in a VR headset, rather than having to bake out to a cubemap and view in another app. Is this possible either in 3ds Max or in another 3d package, or even in the standalone version of Octane?

If not, is it on the roadmap for Unity/Octane?


It is definitely on the roadmap for Unity and UE4. In Unity you could either bake into vr view or send the Octane viewport to HMD output via render to texture.
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