Octane Sky

Forums: Octane Sky
A public forum for discussing and asking questions about OctaneVR.

Octane Sky

Postby dath » Sun Mar 12, 2017 5:39 pm

dath Sun Mar 12, 2017 5:39 pm
Hi guys, I've successfully achived to hide the sky from render, but it's still visible trough transparent objects like glass. I there a way to make it unvisible in transparency? cheers.
dath
Licensed Customer
Licensed Customer
 
Posts: 6
Joined: Tue Mar 07, 2017 1:34 pm

Re: Octane Sky

Postby calus » Sun Mar 12, 2017 6:15 pm

calus Sun Mar 12, 2017 6:15 pm
If want to see something else in refraction, use a second environment node plugged in visible environment input of the rendertarget, and enable refractions in visible environment section.

If you want end refraction to be transparent, enable "affect alpha" in your specular materials.
Pascal ANDRE
calus
Licensed Customer
Licensed Customer
 
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Re: Octane Sky

Postby dath » Mon Mar 13, 2017 10:44 am

dath Mon Mar 13, 2017 10:44 am
calus wrote:If want to see something else in refraction, use a second environment node plugged in visible environment input of the rendertarget, and enable refractions in visible environment section.

If you want end refraction to be transparent, enable "affect alpha" in your specular materials.



Great! Thank you!
dath
Licensed Customer
Licensed Customer
 
Posts: 6
Joined: Tue Mar 07, 2017 1:34 pm

Return to OctaneVR Questions & Discussion


Who is online

Users browsing this forum: No registered users and 26 guests

Thu Apr 25, 2024 5:46 am [ UTC ]