Refracty wrote:Once again:
Good to hear about the progress.
So with 3.1 it will definately be possible to use (at least) the power of a pc with nvidia gpus from a "client" Mac machine with ATI cards ?!
Yes, we are working on this feature now for release in 3.1. In this 'headless' scenario tone mapping is done on the local machine, and this will have a CPU fallback with 3.1. This means Intel,AMD PC/Macs or even tablets can run Octane locally as-is, while using network rendering to drive the live viewport, even though no local CUDA GPUs are on the machine.
One more thing. Since Octane geometry size is limited by the GPU with the lowest VRAM in the liked device/network list, bypassing your now ancient D500/D700 cards on the MacPro with this method allows you to fully use 12 GB VRAM on a Titan X (loaded as slave on some other PC in your office) as if it were your primary render card without issues. This can means you can load huge scenes the MacPro could never handle if it was running as the master render node (e.g. with AMD support). So above and beyond getting Octane working across the MacOS platform, this allows more powerful render power to be seamlessly leveraged from your local MacPro, iMac, MacBook or MBP running Octane.