bepeg4d wrote:Hi guyhoka,
for trees and plants, the best is to use the scatter node in standalone in order to clone one element several times with random position, scale and rotation.
In general, if you select your mograph clone and export it in alembic, it should be take care of the instanced objects.
If you want to have more control on it, here is a link to a very old resource provided by abstrax to obtain the correct series of matrix from a c4d mograph cloner object:
viewtopic.php?f=30&t=23370#p102903
and here is a modified version by César that works with instances objects:
viewtopic.php?f=30&t=23370&start=10#p113859
ciao beppe
bepeg4d wrote:If you choose the scatter node route, you can export your single element to be scattered, create Octane materials and save them for future reuse. Then obtain from c4d the series of matrix for a specific project with the previously linked xpresso and paste them in a scatter node connected with one of the previous created single vegetation element.
Another and easier way is to use Phantom scatter to specifically manage all the scattered objects in Standalone:
http://scatter.phantomtechnology.nl
As you can see from the home page, Rikk the Gaijin has used this method for his fantastic japanese experience
ciao beppe
bepeg4d wrote:Hi guyhoka,
in the c4d file there is the clone2scatter xpresso, just drag and drop your mograph clone in the "cloner" slot and copy the resulting series of matrix and paste it in a standalone scatter node:
ciao beppe
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