Light Fields VS Cubemap

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Light Fields VS Cubemap

Postby kiu » Tue May 24, 2016 3:07 pm

kiu Tue May 24, 2016 3:07 pm
Hi,

I'm just getting into octane VR, trying to grasp the production process.
As a test, I would like to render an old project of mine as navigable VR project:
https://www.youtube.com/watch?v=L_ZX5LC5ZqA

In the advertising videos everybody is talking about navigable lightfields, it seems that currently octane is actually only capable of rendering 3D Cubemaps, right?
Am I missing anything?
I own Octane3, using the panoramic camera it seems to offer the same functionality as OctaneVR, right?
kiu
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Re: Light Fields VS Cubemap

Postby Znomad » Wed Jun 01, 2016 2:04 pm

Znomad Wed Jun 01, 2016 2:04 pm
Yes, Great job on Octane Render 3 but can someone please let us know if navigable lightfields is actually possible with Octane 3 as advertised or is there some kind of delay. This technology really puts Octane ahead of the pack and I for one am eager to test it out. Any chance of some in depth tutorials that explain how to create a navigable lightfields and maybe how to export them form C4D to Unity for layering more interactive capabilities. I'm just a little confused as Otoy have been talking about this ability for a few years now but I can't find any tutorials for Octane 3 and how to produce these holographic navigable lightfields!
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