Interactive VR 360 pano

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Interactive VR 360 pano

Postby Dormouse » Wed Mar 30, 2016 9:56 am

Dormouse Wed Mar 30, 2016 9:56 am
hello,
I am newbie to OctaneVR, i have some doubts about OctaneVR and Octane Render SE.
What I am going to create is an interactive VR pano scene (using GearVR), captured by 2 separated cameras.
1) Can I achieve this using Octane Render SE ? or OctaneVR is required ?
2) For the interaction, Lua programming should be used in OctaneRender SE environment, right ?
3) In OctaneRender SE, Can I use Lua to drive touch pad of GearVR for interaction ?
4) If I understood well, OctaneVR SE is a special version of OctaneRender. I can download and use OctaneVR SE after having license of OctaneRender SE ? with another subscription license?

Thank a lot
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Re: Interactive VR 360 pano

Postby abreukers » Wed Mar 30, 2016 10:23 pm

abreukers Wed Mar 30, 2016 10:23 pm
hi dormouse, actually, OctaneVR was released only for the "Render the Metaverse"promotional vr-competition. It is no longer available.
OctaneVR is based on OctaneRender SE but here are their distinctions: https://docs.otoy.com/#51OctaneRender%2 ... 20OctaneVR

Also to clarify, OctaneRender SE's lua programming may only control what is in octane during rendering. Once the images are rendered out, they are simply images. Stitching the images into a video and giving that any sort of interactivity is deployed by some other means beyond OctaneRender SE and/or OctaneVR.
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Re: Interactive VR 360 pano

Postby Dormouse » Thu Mar 31, 2016 9:55 pm

Dormouse Thu Mar 31, 2016 9:55 pm
Thanks a lot abreukers, much more clear to me.
I would like make an interactive .orbx file that can loaded by ORBX Media Player. In this case I think I should use OctaneRender SE to deploy interactivity using LUA and finally packing into .orbx file ? if I understood well. ?

thanks
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Re: Interactive VR 360 pano

Postby abreukers » Mon Apr 04, 2016 12:35 am

abreukers Mon Apr 04, 2016 12:35 am
hi dormouse, no not really. lua is just for the rendering, making the final output interactive is just beyond Octane. Actually you can't control the samsung GearVR from Lua - there's also nothing special in the SE builds (or VR builds) to do this.
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Re: Interactive VR 360 pano

Postby Dormouse » Mon Apr 04, 2016 8:18 am

Dormouse Mon Apr 04, 2016 8:18 am
abreukers wrote:hi dormouse, no not really. lua is just for the rendering, making the final output interactive is just beyond Octane. Actually you can't control the samsung GearVR from Lua - there's also nothing special in the SE builds (or VR builds) to do this.


Thanks a lot for your explanation, abreukers!
I was wondering how the interactive ORBX Media file are made....
I found some info from thread 'ORBX viewer 2.0', someone there used an ORBX Media Scene description table to add hotspot/navigation'. is that the right way to add interaction with GearVR ? Then I need OctaneRender to output ORBX interactive media file ?
Thanks
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Re: Interactive VR 360 pano

Postby jobigoud » Mon Apr 04, 2016 4:04 pm

jobigoud Mon Apr 04, 2016 4:04 pm
Hi,

The confusion might stem from the fact that the Orbx Media Player uses Lua files to describe the VR scenes. It is however unrelated to the Lua global scripts or scripted graph nodes in Octane. The Lua manifest files used by the Orbx Media Player are mostly descriptive. They are more metadata than actual code. At the moment these Lua manifests have to be written by hand from scratch which is not ideal, and why we are working on generating them directly from Octane.
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Re: Interactive VR 360 pano

Postby Goldorak » Mon Apr 04, 2016 6:13 pm

Goldorak Mon Apr 04, 2016 6:13 pm
We will be presenting the ORBX Media Player and Octane VR authoring roadmap at our GTC16 presentation on Wednesday:

http://mygtc.gputechconf.com/quicklink/eAtu60s

We will try to stream the presentations live via Periscope/Twitter on our @otoy account.
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Re: Interactive VR 360 pano

Postby v-cube » Tue Apr 05, 2016 2:36 pm

v-cube Tue Apr 05, 2016 2:36 pm
cannot wait :-)
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