Yeah, I'm much more interested in AR than VR at this point in time. Tech is changing so fast now that it seems like we're always waiting on the next upcoming thing that will make it work perfectly. I just wish they would settle on the lowest common hardware needed so we have a base to start with.
2016 is still for developers, early birds, dedicated fans.. 2017 will be something else. 2018 this will get big.
It takes at least two years to build AAA game/experience. Now that the tools to do that starts to be available, imo, safe bet is that 2018 is the milestone.. After that 2D will be almost obsolete (unless it's in VR/AR screen).
I'm no expert but it seems we're still facing this Egg & Chicken problem..what should come firts, demand or supply?.. So it's going to interesting..but solutions are comming demant slowly growing.. =) I just wish everything would happen over night (from end user perspective)..but if it's going slower, taht not a problem either - we have more time to develop something usable =)
Since I read today, that the Head of Marketing of the Vive left HTC and went to Magic Leap, because he was mind blown by how far their technology already got, we might already be nearer to AR than we think. If that´s so, VR would stay a niche product for gamers or specific applications. If AR is coming sooner, the broader masses will be using rather those glasses as they will have much more diverse applications that have a lot more relevance to the daily business.... But all we can do is speculate at the moment. Aslo price ranges will have a lot of impact. 2016 probably is not yet the year of other realities. cheers.
Edit: the gaming industry is huge so it is not actually a niche. But what I meant is, that AR glasses will be worn by people walking in the streets, making displays obsolete... that is a much bigger impact than sitting at home and playing a game or whatching a movie in vr.