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Re: ORBX viewer 2.0

PostPosted: Tue Oct 06, 2015 8:28 am
by Chriz
Same for me. I have sent the simple script too. Maybe a small mistake in the directory too... ;) Thanks to you @Jax

Re: ORBX viewer 2.0

PostPosted: Wed Oct 07, 2015 1:36 am
by Jax
Hey guys,

Sorry for the delay, but as promised here's a working sample project, this should get you guys started.

Please note, we just covered a few minor bugs while getting this sample project ready, so you guys might run into some issues when switching between samples. but the team is working on pushing out another update soon.
If you have any issues or questions, please feel free to send them my way.

Cheers,

J.


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

-- ORBX Media Scene description table
-- automatic working comments may be the best reason for lua over json
--------------------------------------------------------------------------------
-- any lua code can go here as long as this file ends up returning the scene table
--------------------------------------------------------------------------------

return
{
settings =
{
-- settings and callback fields are experimental and will be deprecated by final settings API in 3.00 player

do_tex_caching = true,
do_tex_preload = true,
max_tex_cache = 220, -- max texture mem in mb

},
callbacks =
{
},
scenes =
{
{
title = "Tuscany1",
url = "tus1_beauty.png",
audio = "ambience.wav",
onRollover =
{
-- rollovers have a yaw dir value as the index, default to 45 degrees unless fov= is specified
[0] = { link = "Tuscany2", image = "arrowglow.png", },
-- built in URL that exits the user to the parent home menu
[180] = { link = "exit_to_home", image = "arrowglow.png" },
},
},
{
title = "Tuscany2",
url = "tus2_beauty.png",
audio = "ambience.wav",
onRollover =
{
[180] = { link = "Tuscany1", image = "arrowglow.png", },
},
},
}
}

Re: ORBX viewer 2.0

PostPosted: Wed Oct 07, 2015 3:11 am
by cleoag
Hello, how i can see attachments? Right now it say i dont have permissions.

Re: ORBX viewer 2.0

PostPosted: Wed Oct 07, 2015 5:15 am
by bepeg4d
Wow, thanks Jax for the demo ;)
ciao beppe

Re: ORBX viewer 2.0

PostPosted: Wed Oct 07, 2015 6:26 am
by cleoag
This is getting more strange, i just got email about private message from Jax, but when i go to my inbox at forum i see only this 'You are not authorised to read private messages.'

What? )

p.s. sorry for offtopic, there is no another way to msg admins.

Re: ORBX viewer 2.0

PostPosted: Wed Oct 07, 2015 6:48 am
by Chriz
Hi Jax!
hi Octane Team!

Thanks a lot for this demo! Works well and it is a huge step forward! My head explodes thinking about all the new possibilities you gave us!

It´s just 8 something a.m. and you already made my day! :D

Gonna get a fresh coffee right now... :geek:

Chriz

Re: ORBX viewer 2.0

PostPosted: Wed Oct 07, 2015 9:12 am
by ristoraven
Thanks, works well. :)

Re: ORBX viewer 2.0

PostPosted: Wed Oct 07, 2015 9:24 am
by regionfive
This is going to rock!
I´m heading home to get my gear vr and test it !!!

Re: ORBX viewer 2.0

PostPosted: Wed Oct 07, 2015 9:51 am
by C360
Hi Jax,

Thanks for sharing this demo, it looks very promising!

Looking forward to the full docs to see what possibilities there are!

In the meantime I'll be creating some demos of my own.

Re: ORBX viewer 2.0

PostPosted: Wed Oct 07, 2015 1:15 pm
by ristoraven
Is it possible to have continuous sound file between cubemaps? Tried to tweak the code a bit, unsuccessfully.