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ORBX viewer 2.0

PostPosted: Mon Aug 03, 2015 2:14 pm
by Jolbertoquini
Hi Guys,

Just to ask any new for the ORBX viewer 2.0, I would like upload some animations. for test, Actually is a way to upload at gear vr on samsung S6 a video? I trying different ways without orbx v2.0 but is not nice. :oops: I trying also some different formats.

Please give me some advise if you don't mind. :)


Best
JO

Re: ORBX viewer 2.0

PostPosted: Mon Aug 03, 2015 5:05 pm
by Jolbertoquini
Hi Guys,

By the way I find this post https://labs.chaosgroup.com/index.php/c ... in-denton/
at chaosgroup interisting talk about the stereo on the vr render. ( use depth for the stereo) what you think about it?

Re: ORBX viewer 2.0

PostPosted: Mon Aug 03, 2015 6:42 pm
by Goldorak
Jolbertoquini wrote:Hi Guys,

Just to ask any new for the ORBX viewer 2.0, I would like upload some animations. for test, Actually is a way to upload at gear vr on samsung S6 a video? I trying different ways without orbx v2.0 but is not nice. :oops: I trying also some different formats.

Please give me some advise if you don't mind. :)


Best
JO


The 1.0 viewer can already play back any mp4 with LR or TB and other filename extensions that support stereo playback, just like Oculus 360 videos.

You can also add a background image in the JSON (e.g. a cube map) with 'background' pointing to an image file. You can also set fovh/fovy for the video so that it is focused on part of the view. For example, we can render 60 deg stereo at 2048x 1024 and splat that over a still cube map render giving you 60 hz video inside an 18K stereo cube map scene, even if the FOV is limited.

Re: ORBX viewer 2.0

PostPosted: Tue Aug 04, 2015 1:34 pm
by Jolbertoquini
Goldorak wrote:The 1.0 viewer can already play back any mp4 with LR or TB and other filename extensions that support stereo playback, just like Oculus 360 videos.


Great I didn't know that thanks a lot, I guess a video with the same size as the stills?. any advise on compress for the MP4

Goldorak wrote:You can also add a background image in the JSON (e.g. a cube map) with 'background' pointing to an image file. You can also set fovh/fovy for the video so that it is focused on part of the view. For example, we can render 60 deg stereo at 2048x 1024 and splat that over a still cube map render giving you 60 hz video inside an 18K stereo cube map scene, even if the FOV is limited.


So basically use just one side for the animation right? interesting will have a try on that.

thanks Goldrak :D

Re: ORBX viewer 2.0

PostPosted: Tue Aug 04, 2015 5:57 pm
by Goldorak
Jolbertoquini wrote:
Goldorak wrote:The 1.0 viewer can already play back any mp4 with LR or TB and other filename extensions that support stereo playback, just like Oculus 360 videos.


Great I didn't know that thanks a lot, I guess a video with the same size as the stills?. any advise on compress for the MP4

Goldorak wrote:You can also add a background image in the JSON (e.g. a cube map) with 'background' pointing to an image file. You can also set fovh/fovy for the video so that it is focused on part of the view. For example, we can render 60 deg stereo at 2048x 1024 and splat that over a still cube map render giving you 60 hz video inside an 18K stereo cube map scene, even if the FOV is limited.


So basically use just one side for the animation right? interesting will have a try on that.

thanks Goldrak :D



There are layers that you can feed to the compositor using 3 files:

myvideo_LR.mp4 // main layer

environment_cubemap.png //background layer image

myvideo_LR.json:
Code: Select all
{
   "title":      "Hello World",
   "author":      "otoy",
   "background":    "environment_cubemap.png",
   "loop":       true,   
   "fovh":      80,
   "fovv":      45
}

Re: ORBX viewer 2.0

PostPosted: Wed Aug 05, 2015 12:41 am
by Rikk The Gaijin
Is there any example we can download and try?

Re: ORBX viewer 2.0

PostPosted: Wed Aug 05, 2015 5:26 am
by Goldorak
Rikk The Gaijin wrote:Is there any example we can download and try?


I'll try to get out a sample if there is time before Siggraph. I would just try playing back an mp4 over a setreo cube map image just to get a sense of how it works. Stick with stereo pano movies with limited FOV and you should be able to get animations playing over the cube maps - 2048 x 1024 side by side 60 hz wih 60 deg fov is a good overlay size.

Re: ORBX viewer 2.0

PostPosted: Wed Aug 12, 2015 9:37 am
by 360precision
The problem is the JSON files simply do not work. Even if you download the files from the phone, modify the text they're not picked up. My files whether cubemaps or videos will ALWAYS just use the content file name and show unspecified author :(

I found the initial problem, the cached meta.json files doesn;t seem to get updated if you modify the original json for the file. Not only that but if I add the background and FOV tags it just doesn't work. It then recreates a generic json file with unspecified author :(

Matt

Re: ORBX viewer 2.0

PostPosted: Thu Aug 20, 2015 10:55 am
by 360precision
So when can we expect an update of some sample content and JSON that actually works. Just telling us to do something doesn't cut it :(

Matt

Re: ORBX viewer 2.0

PostPosted: Thu Aug 20, 2015 2:40 pm
by Goldorak
360precision wrote:So when can we expect an update of some sample content and JSON that actually works. Just telling us to do something doesn't cut it :(

Matt


I PM'd you. Sample content will be released with the 2.0 update - maybe in a week or two.