ORBX viewer 2.0

Forums: ORBX viewer 2.0
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Re: ORBX viewer 2.0

Postby Max_G » Thu Mar 24, 2016 10:33 am

Max_G Thu Mar 24, 2016 10:33 am
Hi, im currently having issues trying to overlay a video on anoter video.
Code: Select all
         title       = "Scene1",
         author = "NA",
         url         = "anim.mp4",
         audio         = "test.wav",
         loop =      true,
         onRollover  =
         {
               [30]       = { link = "Scene2", fovh=15, fovy=20, overlay="video.mp4"},
               [180]    = { link = "exit_to_home", image = "buttonmovie.mov" },



Whats bothering me is the fact that the video.mp4 is always 180° in vertical FOV And the background is some strange blurry red letters.
can anyone give me a hint on this?
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Re: ORBX viewer 2.0

Postby jamesbudge » Thu Mar 24, 2016 10:58 am

jamesbudge Thu Mar 24, 2016 10:58 am
Hi,

This one is actually strait out of 3DS Max and Vray, so am doing more tests, as this has never been noticeable before, and like has been said here I felt it could be more a renderer error rather than viewer.

We are looking to migrate to Octane due to the amount of VR we are starting to do and also readiness for ORBX 3.0 scripting.

I had emailed OTOY about a the possibility of getting a unlimited/unlocked 30 day demo so we can test and output some VR renders but I have had no reply as yet.

Regards

James
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Re: ORBX viewer 2.0

Postby jamesbudge » Tue Apr 12, 2016 10:39 am

jamesbudge Tue Apr 12, 2016 10:39 am
Hi

Does anyone know what code I could use to re-orientate the camera when loading the next cube map through a hotspot tour.

If I move to another space via a hotspot the viewpoint is aligned to the last view orientation and I would like every space to load as front cube view first.

Regards

James
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Re: ORBX viewer 2.0

Postby jamesbudge » Wed Apr 20, 2016 2:18 pm

jamesbudge Wed Apr 20, 2016 2:18 pm
Hi

Is anyone else suffering with overheating issues while using the ORBX viewer with the Gear VR?

We are really pushing ORBX viewer at the moment as we have a commercial walk through about to go out. It is a walk through loading 12 18k cube maps as a hotspot tour, but after 15 minutes of constant use the phone overheats, we have managed to get 30min with a cool pack.

We have a Unity tour that works with no overheating and have never had a problem loading the images individually with ORBX or 360 Photos.

So is this overheating issue down to ORBX having to load all 12 cube maps at tour start, causing the phone to overheat?

Is there any code I could add to optimise load vs overheating? We have tried the max mem limit between 400mb and 1gb with no difference.

James Budge
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Re: ORBX viewer 2.0

Postby arhic » Mon May 16, 2016 4:44 pm

arhic Mon May 16, 2016 4:44 pm
Hi,

can someone please explain me if it's possible to have .mp4 video with transparency inside VR tour? As mentioned few pages back, to use transparency I have to have RGB channel in the upper half of the video, and the alpha channel in the lower half. I'm not using stereo video so I think I don't need to append _TBLR filename tag. I've tried with and without _TBLR, only _TB and without any tags and nothing works :(

One more question about hotspots. Goldorak said that is possible to have text appear above or below the image by using 'text' or 'title' string. But as I'm just a 3d artist, I know nothing about writing code so I'm not sure where to put this string :?

onRollover =
{
[248] = { link = "Poslovna", image = "arrowglow_dolje1000.png", },

Many thanks and sorry if I asked stupid questions. I've been trying to get this to work for days and had no luck.

Ivan
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Re: ORBX viewer 2.0

Postby jamesbudge » Tue May 17, 2016 8:39 am

jamesbudge Tue May 17, 2016 8:39 am
Hi,

Our first commercial Gear VR hotspot tour has been received really well. Is there any further news on ORBX 3.0 yet?

The latest version has been running great with no issues.

James
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Re: ORBX viewer 2.0

Postby Goldorak » Tue May 24, 2016 3:41 am

Goldorak Tue May 24, 2016 3:41 am
We're working on some important live streaming features in the next release - we've successfully gotten our light field viewer streaming to a GVR from a URL, among other things. It looks about as good as the original Vive demos, although running at 60 not 90 fps. We haven't tested the position tracking input form the GVR light house server, but that will be next.
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Re: ORBX viewer 2.0

Postby 3dhermit » Thu Jun 02, 2016 2:15 am

3dhermit Thu Jun 02, 2016 2:15 am
Yes, I would also would like to know if the lua scripting options for octane v3 standalone for hotspot publishing without writing lua possible in standalone now , I know you guys were talking about that before, just would like to know before I upgrade , Thanks guys you are killin it with this tech and good lucky breaking those barriers down !
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Re: ORBX viewer 2.0

Postby Refracty » Thu Jun 02, 2016 7:23 am

Refracty Thu Jun 02, 2016 7:23 am
Where is the most recent documentation of the ORBX lua?
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Re: ORBX viewer 2.0

Postby Goldorak » Tue Oct 04, 2016 9:25 pm

Goldorak Tue Oct 04, 2016 9:25 pm
ORBX Media Player 3.0 is now live. Will start a new thread discussion for feedback.
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