How to adjust texture color, with multiply ?
Posted: Mon Jul 20, 2015 6:55 am
I realize there's a textureColorCorrect node or something like that, but that just has HSV type controls. Usually in Hypershade with other renderers I just pipe the output (RGB) of the texture to the RGB input of a multiply node. Octane doesn't seem to typically want to operate with nodes like multiply as the output of the Octane texture node seem to be a single component - octaneTex or something, rather than colorOut or R G B components. Is there a way to do a basic RGB color adjustment to octane texture nodes using simple RGB values as described above?
thanks!
thanks!