Apologies if this is documented somewhere but I haven't been able to find a clear explanation of how IES files plug into Octane. I tried using an OctaneTextureEmission plugged into an octane diffuse shader but wasn't clear on if it was working. The documentation seems to imply that I need to add a projection node to the projection field, but I'm not sure which one to use and if I do that, will the maya top level transform on the geo that the shader is applied to be used or do you transform the IES some other way?
thanks!