Exporting Camera Animations to Octane VR Standalone

Forums: Exporting Camera Animations to Octane VR Standalone
A public forum for discussing and asking questions about OctaneVR.

Exporting Camera Animations to Octane VR Standalone

Postby DarcFusion » Thu Jul 09, 2015 6:50 pm

DarcFusion Thu Jul 09, 2015 6:50 pm
Hello Again,

Questions on exporting camera animations from 3DS max to Octane VR standalone:

1- Is this possible to export 3Ds max Camera animations(Either keyframes or paths) into Octane VR standalone along with your 3d scene?

2- If this is possible how do you go about exporting the camera animations in Octane VR standalone?

3- Do we need a third party plugin like this once http://render.otoy.com/forum/viewtopic.php?f=73&t=41365?

We are doing pretty simple animations, we just want to animate our 360 pano cam in Octane vr standalone. If this is not recommended please let me know. 3DS max is choking hard with the 360 degree cam stereo setup. On multiple machines as well it's becoming a pain in the butt.
DarcFusion
 
Posts: 10
Joined: Tue Apr 28, 2015 6:49 pm

Re: Exporting Camera Animations to Octane VR Standalone

Postby MattiaZoratti » Wed Jul 15, 2015 8:35 am

MattiaZoratti Wed Jul 15, 2015 8:35 am
Yes, it is possible. On the render settings in max there's a "tool" panel with an export button. It will export your max scene in an .orbx file format which can be opened in Octane standalone. It exports camera animations. I haven't tried with mesh animations yet but I think it can't see why it shouldn't work as well.
MattiaZoratti
 
Posts: 11
Joined: Mon May 04, 2015 8:03 pm

Return to OctaneVR Questions & Discussion


Who is online

Users browsing this forum: No registered users and 2 guests

Thu Aug 13, 2020 12:18 am [ UTC ]