Keep Note 4 or wait for Note 5 (and other thoughts)
Posted: Wed Jul 01, 2015 6:57 pm
I recently got a Note 4 and rented a Gear VR from the Samsung Galaxy store to test out this new tech (I actually purchased a Gear VR but Best Buy completely screwed up the order with their shipping so I canceled it).
I’m trying to decide if I’m going to keep the Note 4 or return it and go back to my old phone under my carriers buyers remorse policy.
I love the Gear VR (with some caveats) but don’t particularly like the phone (partly maybe because it is still very new to me).
My buddy says I should return it and wait for the Note 5 to be released later this year. I’m wondering if the the Gear VR experience might be improved by then. While the 3d aspect is impressive on the Note 4 screen, I feel the picture resolution is still not adequate. The immersive experience can create a wonderful sense of atmosphere but the detail is missing - particularly when viewing objects in the distance.
How do others feel about presenting the renders they work so hard to perfect on a medium that strips those images of much of their clarity? Of course, knowing the short comings of this particular technology, one could try to work around these limits by creating scenes more specifically suited to its capabilities (which I guess is what the current competition is about).
Would it be fair to assume a Note 5 (when released) might offer better image resolution for Gear VR - or could that only come from a desk top computer ? What exactly is the limiting factor for this poor resolution - the power of the device or the headset and optics used to view the content?
Does anyone know if the Samsung Galaxy S6 Edge and the Gear VR Innovator edition has better resolution or clarity than the Note 4 (it is my understanding the resolutions are similar but due to the S6’s smaller screen size things appear a bit sharper).
Finally, what do you think the chances are that a Gear VR purchased for the Note 4 would work withe the Note 5?
Some other concerns of mine which I would be interested in hearing feedback on is the practicality of using the Gear VR for presentations or portfolio work. How do you think perspective clients / employers would react to someone pulling this headset out of their bag and saying “hey, put this on your head and look at my work!” Would you ask them to run through the tutorial first if they never used the device before? Would you bring additional / fresh face pads? Do you think some people (women?) would be reluctant to put on the head set because they think it might mess up their hair?
When the technology matures I can see this being huge for gaming (right now there is so much blur when one moves their head quickly I can’t image it being a pleasant gaming experience).
But what do you think some of the other practical commercial applications will be? Do you think the Gear VR’s current bulk and intrusiveness hinder them?
Having spent so much time with a cell phone pressed up against my ear, I suppose it is just a natural progression to now have it stuck to my head
I’m trying to decide if I’m going to keep the Note 4 or return it and go back to my old phone under my carriers buyers remorse policy.
I love the Gear VR (with some caveats) but don’t particularly like the phone (partly maybe because it is still very new to me).
My buddy says I should return it and wait for the Note 5 to be released later this year. I’m wondering if the the Gear VR experience might be improved by then. While the 3d aspect is impressive on the Note 4 screen, I feel the picture resolution is still not adequate. The immersive experience can create a wonderful sense of atmosphere but the detail is missing - particularly when viewing objects in the distance.
How do others feel about presenting the renders they work so hard to perfect on a medium that strips those images of much of their clarity? Of course, knowing the short comings of this particular technology, one could try to work around these limits by creating scenes more specifically suited to its capabilities (which I guess is what the current competition is about).
Would it be fair to assume a Note 5 (when released) might offer better image resolution for Gear VR - or could that only come from a desk top computer ? What exactly is the limiting factor for this poor resolution - the power of the device or the headset and optics used to view the content?
Does anyone know if the Samsung Galaxy S6 Edge and the Gear VR Innovator edition has better resolution or clarity than the Note 4 (it is my understanding the resolutions are similar but due to the S6’s smaller screen size things appear a bit sharper).
Finally, what do you think the chances are that a Gear VR purchased for the Note 4 would work withe the Note 5?
Some other concerns of mine which I would be interested in hearing feedback on is the practicality of using the Gear VR for presentations or portfolio work. How do you think perspective clients / employers would react to someone pulling this headset out of their bag and saying “hey, put this on your head and look at my work!” Would you ask them to run through the tutorial first if they never used the device before? Would you bring additional / fresh face pads? Do you think some people (women?) would be reluctant to put on the head set because they think it might mess up their hair?
When the technology matures I can see this being huge for gaming (right now there is so much blur when one moves their head quickly I can’t image it being a pleasant gaming experience).
But what do you think some of the other practical commercial applications will be? Do you think the Gear VR’s current bulk and intrusiveness hinder them?
Having spent so much time with a cell phone pressed up against my ear, I suppose it is just a natural progression to now have it stuck to my head