gabrielefx wrote: ristoraven wrote:
Try this with GearVR.. To me, this ref model is close at least to real world with 65 mm ipd viewtopic.php?f=99&t=47237
So if this is way off to you, then there's something crazy going on with hardware..
I use 3ds Max and I respect the scene units.
I don't know if there are tricks to do correct cubic renders with the right proportions.
There's not much proportions you can change when doing a cube render. You always just render a full panorama, the view angle on one face is always 90°. You can change the IPD, to have a 65mm distance you need to set the value in the camera node to 0.065 . A value of 0.007 would make the scene appear huge, 0.02 a bit less so. If you're after realistic depth you should use values between 0.055 and 0.075 . In landscapes sometimes a much higher value is used to have at least some depth perception for objects far away from the camera.
Being careful with the scale of objects is important, as others noted. You notice very quickly if objects are scaled even slightly different. Other than that, put the camera at a realistic eye height, and make sure the camera is exactly horizontal (use the "Keep upright" option).
One thing you have in real life, but never with a panoramic image like this, is parallax when moving your head sideways. It's currently also not possible to keep the 3D-stereo effect when looking up or down. So moving your head sideways may be weird.