Uploading to the Metaverse WIP

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Uploading to the Metaverse WIP

Postby pegot » Wed May 20, 2015 7:30 pm

pegot Wed May 20, 2015 7:30 pm
A few questions. What is the player technology used to view panos in the Metaverse WIP forum? Is it supposed to work on an iPad? I can't get any images viewable on iPad but they work fine on my Mac via Safari.

If we upload various formats to test our panos can we delete those posts afterwards? At this point I am just interested in seeing how things behave with some very rudimentary tests and would not want those cluttering the forums.

The panos in those forums seem to be stuck at a fixed FOV - is zooming in and out as in other pano players not possible (or am I missing the correct commands to do so).

Can panos submitted to the Metaverse competition and for playback in Gear VR be authored to limit the FOV to certain restrictions? For instance, when I generate panoramas from my equirectangular images in Pano2vr , I can set the min and max degrees to which a user can zoom in and out. Or I can decide what the default FOV will be when opened in the player.
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Re: Uploading to the Metaverse WIP

Postby pegot » Fri May 22, 2015 3:05 pm

pegot Fri May 22, 2015 3:05 pm
Bump - can no one from Otoy help me out with some answers to these questions? Thanks.
Windows 10
4.2Ghz i7 7700k / 64 GB
AsRock SuperCarrier
GTX 1080 ti SC Black (wc)
GTX 1080 ti SC2 Hybrid
GTX 780 6 GB
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Hackintosh OS X 10.14.3 - NOT able to use with Octane :(
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Gigabyte GA-Z77X-UP5
GTX 770 4 GB
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Re: Uploading to the Metaverse WIP

Postby Goldorak » Fri May 22, 2015 7:52 pm

Goldorak Fri May 22, 2015 7:52 pm
There is no changing the viewable FOV - it is a 360 panorama that can be viewed from any angle in the Gear VR. The FOV of the device itself is ~110 x 90 degrees per eye.
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Re: Uploading to the Metaverse WIP

Postby pegot » Fri May 22, 2015 9:23 pm

pegot Fri May 22, 2015 9:23 pm
Ok thanks that's helpful. Also makes authoring a scene a bit easier I think if the user can't freely zoom in as we don't have to worry about the resolution of objects appearing pixelated.

What about those players in the WIP section though - do they support playback on an iPad? I have no trouble viewing them on a Mac or even Nexus 7, but nothing ever appears on my iPad.
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3.5 Ghz Intel i7-3770K / 32 GB
Gigabyte GA-Z77X-UP5
GTX 770 4 GB
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Re: Uploading to the Metaverse WIP

Postby hellguy » Mon May 25, 2015 1:05 am

hellguy Mon May 25, 2015 1:05 am
pegot wrote:What about those players in the WIP section though - do they support playback on an iPad? I have no trouble viewing them on a Mac or even Nexus 7, but nothing ever appears on my iPad.


The inline viewer may not display correctly on mobile devices.
There is a link below the inline viewer for affected devices (This will open the viewer directly)

If the viewer above does not display correctly for your device, you can load the viewer directly.
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Re: Uploading to the Metaverse WIP

Postby momade » Mon May 25, 2015 10:42 am

momade Mon May 25, 2015 10:42 am
Goldorak wrote:There is no changing the viewable FOV - it is a 360 panorama that can be viewed from any angle in the Gear VR. The FOV of the device itself is ~110 x 90 degrees per eye.



hi Goldorak. are you shure about approx. 110 x 90? is seems so extremly wide angle... if i render a 6 by 4 image the cam is at 12mm to provide 110x 90 degrees...
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