Hello there,
I am using the octane VR demo along with the blender plugin. Latest versions of both and I am trying to render an animation.
now the rendering seems to be going ok but the actual transfer of frames to octane is taking longer than the actual render.
So for example, I hit render animation in blender. it takes 2 mins for the render to actually stat, it says updating shaders the whole time, then the render of the actual frame starts and is complete in about 10 seconds, then the loading of the next frame starts. it once again says updating shader for 2 mins.
Is there a way to speed this up or optimize this part? am I missing a setting somewhere?
This animation has 150 frames and could be done in 30 minutes, but its taking over 4 hrs because most of the time is not spent rendering but sending stuff to octane.
So am I missing a setting somewhere?
I mean the shaders never change, nor does the geometry of the mesh, its just its position in space that changes. So why is it taking so long to send the scenes to octane? I thought octane could handle things like this realtime?
Anyone have any ideas?
Thanks,
Sammie