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Post production?

PostPosted: Sat May 16, 2015 8:14 am
by gabrielefx
I think it's a crazy idea.
Imagine to open your stereo cubic render or videos in After Effects, Nuke, Fusion or Davinci, wear your Oculus Rift and add texts, change color grading, apply effects....

Re: Post production?

PostPosted: Sat May 16, 2015 9:01 am
by momade
gabrielefx wrote:I think it's a crazy idea.
Imagine to open your stereo cubic render or videos in After Effects, Nuke, Fusion or Davinci, wear your Oculus Rift and add texts, change color grading, apply effects....



nice one!

Re: Post production?

PostPosted: Sat May 16, 2015 11:27 am
by glimpse
think I've seen Nuke Guys working on some tools for 3d spherical content =)
I believe it's jsut a metter of time since we are oing to see those available =)..

Re: Post production?

PostPosted: Sat May 16, 2015 11:33 am
by Goldorak
gabrielefx wrote:I think it's a crazy idea.
Imagine to open your stereo cubic render or videos in After Effects, Nuke, Fusion or Davinci, wear your Oculus Rift and add texts, change color grading, apply effects....


What we need is a converter

Re: Post production?

PostPosted: Fri May 22, 2015 7:36 am
by pegot
Goldorak wrote:
gabrielefx wrote:I think it's a crazy idea.
Imagine to open your stereo cubic render or videos in After Effects, Nuke, Fusion or Davinci, wear your Oculus Rift and add texts, change color grading, apply effects....


What we need is a converter


Is this something you guys are considering? It would be great if we could render out a spherical image - apply post effects and do all kinds of touch up in Photoshop - and then just convert the equirectangular image to the proper cube map format for Gear VR.

Apps like Pano2VR can convert between various formats but unfortunately it's cub map export does not match the sequence or orientation of what Octane produces and one would have to manually manipulate and reposition the individual cubes.

Also I do not know if such a work flow on equirectangular images would work for stero panos?

Re: Post production?

PostPosted: Fri May 22, 2015 1:49 pm
by z_farm
This may be an even crazier idea but I wonder if we could get at least a something working through Unreal.. basically the material state machine in UR4 is a compositor.