Refracty wrote:Other question:
Usually the eye distance is around 6.35 cm. - Do suggest to increase the eye distance for architectural scenes? (If so, what distance?) I have the feeling that the 3D effect is very subtle on those scenes.
its not an easy question to answer. but hence you are working on architecture scene it would be a good advice to stay close to the "natural" 6.35 cm. increasing this eye distance might increase the 3D-effect. but too much of it will push your scene towards the so called stereo-photography-term of dwarfism, where the objects your looking at seem to be at smaller scale than they actually are. pushing thing even further will end up in crossed-eye effect. (opposite of dwarfism is the stereo-term of gigantism, for more info read this:
http://www.dashwood3d.com/blog/beginners-guide-to-shooting-stereoscopic-3d/)
just like 'glimpse' said:
Guess the best is to have "balanced" scene not like single object & then background, but something that would be scattered around in all distances, so eye & brain would have something to pick & work on =)
a good scene will always make better
3D than IPD manipulation.