Hi, it should do it. I do not see why it would not. In fact, reflective caustics converge relatively well when using the Photon Tracing Kernel. I only made rudimentary demonstrations but perhaps, it may guide you on how to do it on a full-cgi scene: https://www.elsksa.me/scientia/cgi-offline-rendering/octane-render-caustics
Have you build a similar scene before sharing this statement?
Side note, I do not know if you are aware but you have been sharing, during all this time, in the "OctaneVR Questions & Discussion" category of the forum. All your posts could have fit into a single thread with multiple replies. Did you consider it?