gueoct wrote:What do you need procedural for?
It´s a flat object, so create a few maps in Photoshop.
Keep it simple: 1 diffuse map , 1 reflect map, one glossiness map, 1 bump map should do.
THIS is ridiculous:
https://www2.pic-upload.de/img/33945096/Untitled.pngYou cannot tell me you still got control over this map tree.....
Yea currently i am waiting for the scan of this material and just gonna make the maps for it, also i have full control over that, just bit unorganized and not easy to control
paride4331 wrote:Hi Exaco,
attached a material, using RGB map, to modify it as you wish.
I do not think is a good way using procedural textures, because you can not use them in displacement node (with Octane 3.06x).
Bump texture map is not a good way for macroscopic texture.
In Octane Render 3.07x you will have a baking node texture that will allow you to use the displacement node with procedural textures,
and in Octane Render 3.08x, with OSL, you will be able to create and use many types of procedural textures.
Regards
Paride
Thanks, thats great news! But for now i still don't like the idea of using "maps", its pretty destructive workflow also limited to resolution, unless keeping the displacement nodes on a side for modification, so 3.08x should be great for what i need and about baking the 3ds max already has "Render Map" function so i can render the maps i made using Noise/Turbulence etc but probs not that good compared to the baking node.
Btw did u used Octane maps to create that displacement ?