"Battle for the metaverse" - By: NikhilR

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"Battle for the metaverse" - By: NikhilR

Postby OTOY [Bot] » Mon Jul 27, 2015 6:34 am

OTOY [Bot] Mon Jul 27, 2015 6:34 am
Battle for the metaverse

Submitted By: NikhilR


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After their short lived first epic boss battle, the panda team returns with reinforcements.
Will they be able to defend against the awesome power of octane proxy?
Long description and inspirations to follow in the comments.
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Re: "Battle for the metaverse" - By: NikhilR

Postby NikhilR » Fri Jul 31, 2015 1:53 am

NikhilR Fri Jul 31, 2015 1:53 am
Link to model showcase topic:
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posting.php?mode=edit&f=5&p=244964

Submission Concept:
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A cartoony colorful modular space station with an unconventional design is infiltrated by a swarm of octane proxies after the PANDA team activates the mysterious octane gateway to the Metaverse!

BackStory:
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Getting the opportunity to work in digital rendering was a tremendous challenge for me.
Besides the lack of direction and infrastructure, there is a traditional outlook towards it in my home country that is not favorable and I wish to change that for future generations.
My submission thus reflects my battle (and that of countless other CG artsts) against the circumstances and challenges we face in order to get the opportunity to use technology to bring our visions to reality.

It is a lighthearted submission since I have always used humor to brave the tide ,as I sail through countless storms in the real and CG world.
Feedback is appreciated.

Cheers!
-Nik

Modeling Workspace
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Small 7/11 foot dorm room cell with 1 computer running GTX 560 with AMD x6 CPU.
Cooling system CPU//GPU- Internal fans
Myself: Pedestal fan and table fan :/

Challenges:
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-Incredible summer heat.
-Compact living conditions.

Technical Achievements
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- Got particle effect to work with Octane showcasing full textures and motionblur. I didn't this this was possible, but thought of a work around.
-This is a large scene with a lot of content, and good optimization and clean modeling meant that the scene did not crash 3ds max and set cards/room on fire.
- Came up with some interesting modeling and texturing techniques for the buildings, vehicles and special effects.
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Re: "Battle for the metaverse" - By: NikhilR

Postby NikhilR » Sat Aug 01, 2015 12:40 am

NikhilR Sat Aug 01, 2015 12:40 am
Version with different lighting.

Battle For Metaverse Dark Nebula Mono
metaverse1_mono_dark.png


Battle for Metaverse Dark Nebula Stereo
metaverse1_stereo_dark.png
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