"Fushimi Inari forest" - By: Rikk The Gaijin

Forums: "Fushimi Inari forest" - By: Rikk The Gaijin

Re:

Postby ramone163 » Wed Jul 22, 2015 1:08 pm

ramone163 Wed Jul 22, 2015 1:08 pm
Very cool VR. Tried it on GoogleCardboard - atmosphere is great. Also love your approach to work.
Good luck!
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Re:

Postby Phantom107 » Wed Jul 22, 2015 1:49 pm

Phantom107 Wed Jul 22, 2015 1:49 pm
This makes me want to get Google Cardboard just to see how it looks in VR :o
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Re:

Postby bepeg4d » Wed Jul 22, 2015 2:26 pm

bepeg4d Wed Jul 22, 2015 2:26 pm
Unbelievable :shock:
if you have not posted all this wonderful material, it is impossible not to think that this is a real photo, looking only at the vr submitted :o
Again, unbelievable :shock:
Bravissimo Rikk Italian gaijin in Kyoto :D
ciao from an astonished beppe
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Re: Re:

Postby dotcommer » Wed Jul 22, 2015 11:10 pm

dotcommer Wed Jul 22, 2015 11:10 pm
ramone163 wrote:Very cool VR. Tried it on GoogleCardboard - atmosphere is great. Also love your approach to work.
Good luck!


How did you view this on cardboard? I can't find any decent apps that support stereoscopic, let alone Octane's linear cube map format.
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Re: Re:

Postby ramone163 » Thu Jul 23, 2015 8:30 am

ramone163 Thu Jul 23, 2015 8:30 am
dotcommer wrote:
ramone163 wrote:Very cool VR. Tried it on GoogleCardboard - atmosphere is great. Also love your approach to work.
Good luck!


How did you view this on cardboard? I can't find any decent apps that support stereoscopic, let alone Octane's linear cube map format.



I use this app for android:
viewtopic.php?f=98&t=47133
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Re:

Postby ristoraven » Fri Jul 24, 2015 7:14 am

ristoraven Fri Jul 24, 2015 7:14 am
Great! Amazing work and some serious dedication. :)

I have been eyeballing agisoft photoscan some times now, it is on my research list, right after the animation tests what I start next. Great to see that it works so well.
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Re: Re:

Postby Rikk The Gaijin » Fri Jul 24, 2015 7:29 am

Rikk The Gaijin Fri Jul 24, 2015 7:29 am
ristoraven wrote:I have been eyeballing agisoft photoscan some times now, it is on my research list, right after the animation tests what I start next. Great to see that it works so well.

Keep in mind that the quality of the scan strictly depends on the quality of your photos. There are a bunch of rules you need to keep in mind when you shoot for it, it's not the same as taking regular pictures.
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Re:

Postby ristoraven » Fri Jul 24, 2015 7:40 am

ristoraven Fri Jul 24, 2015 7:40 am
I am sure there is a lot of tweaks and parameters to dig into. Glad that you are willing to help out people here. :)
I'll get to figure those out probably in october.. Simple and complex animations, navigation hotspots, transitions, ambience, sound effects etc testing next.
The final animation what I am planning, would use scanned assets / environments.. Around january, at best. Lot of research to do.
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Re:

Postby glimpse » Mon Jul 27, 2015 1:13 pm

glimpse Mon Jul 27, 2015 1:13 pm
Now finaly got this to see on GearVR.. it's mind bending.. I mean, probably I would have hard time trying to explain for someOne that it's not a real thing..

I'm no expert in this technology by any means, just someOne who tries to learn & understand, but it's safe to say - One of the best pieces I've seen so far.
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Re:

Postby robeastham » Mon Jul 27, 2015 5:36 pm

robeastham Mon Jul 27, 2015 5:36 pm
Photogrammetry for the win! I used the technique pretty much exclusively in my entry The Infinite Museum:

viewtopic.php?f=97&t=49397#p244460

All scans lovingly prepared with my own fair hands. There are approximately 15 million polygons in my scene and so there's a lot of detail. Things look pretty real.

Good luck with your entry! I'd be surprised if it didn't get through - well done!
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