"Fushimi Inari forest" - By: Rikk The Gaijin

Forums: "Fushimi Inari forest" - By: Rikk The Gaijin

Re:

Postby ramone163 » Wed Jul 22, 2015 1:08 pm

ramone163 Wed Jul 22, 2015 1:08 pm
Very cool VR. Tried it on GoogleCardboard - atmosphere is great. Also love your approach to work.
Good luck!
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
ramone163
Licensed Customer
Licensed Customer
 
Posts: 149
Joined: Tue Aug 28, 2012 5:12 pm

Re:

Postby Phantom107 » Wed Jul 22, 2015 1:49 pm

Phantom107 Wed Jul 22, 2015 1:49 pm
This makes me want to get Google Cardboard just to see how it looks in VR :o
User avatar
Phantom107
Licensed Customer
Licensed Customer
 
Posts: 667
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

Re:

Postby bepeg4d » Wed Jul 22, 2015 2:26 pm

bepeg4d Wed Jul 22, 2015 2:26 pm
Unbelievable :shock:
if you have not posted all this wonderful material, it is impossible not to think that this is a real photo, looking only at the vr submitted :o
Again, unbelievable :shock:
Bravissimo Rikk Italian gaijin in Kyoto :D
ciao from an astonished beppe
User avatar
bepeg4d
Octane Guru
Octane Guru
 
Posts: 5957
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy

Re: Re:

Postby dotcommer » Wed Jul 22, 2015 11:10 pm

dotcommer Wed Jul 22, 2015 11:10 pm
ramone163 wrote:Very cool VR. Tried it on GoogleCardboard - atmosphere is great. Also love your approach to work.
Good luck!


How did you view this on cardboard? I can't find any decent apps that support stereoscopic, let alone Octane's linear cube map format.
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture

Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
User avatar
dotcommer
Licensed Customer
Licensed Customer
 
Posts: 259
Joined: Sun May 04, 2014 7:02 am
Location: San Francisco, CA

Re: Re:

Postby ramone163 » Thu Jul 23, 2015 8:30 am

ramone163 Thu Jul 23, 2015 8:30 am
dotcommer wrote:
ramone163 wrote:Very cool VR. Tried it on GoogleCardboard - atmosphere is great. Also love your approach to work.
Good luck!


How did you view this on cardboard? I can't find any decent apps that support stereoscopic, let alone Octane's linear cube map format.



I use this app for android:
viewtopic.php?f=98&t=47133
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
ramone163
Licensed Customer
Licensed Customer
 
Posts: 149
Joined: Tue Aug 28, 2012 5:12 pm

Re:

Postby ristoraven » Fri Jul 24, 2015 7:14 am

ristoraven Fri Jul 24, 2015 7:14 am
Great! Amazing work and some serious dedication. :)

I have been eyeballing agisoft photoscan some times now, it is on my research list, right after the animation tests what I start next. Great to see that it works so well.
ristoraven
Licensed Customer
Licensed Customer
 
Posts: 390
Joined: Wed Jan 08, 2014 5:47 am

Re: Re:

Postby Rikk The Gaijin » Fri Jul 24, 2015 7:29 am

Rikk The Gaijin Fri Jul 24, 2015 7:29 am
ristoraven wrote:I have been eyeballing agisoft photoscan some times now, it is on my research list, right after the animation tests what I start next. Great to see that it works so well.

Keep in mind that the quality of the scan strictly depends on the quality of your photos. There are a bunch of rules you need to keep in mind when you shoot for it, it's not the same as taking regular pictures.
User avatar
Rikk The Gaijin
Licensed Customer
Licensed Customer
 
Posts: 1492
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Re:

Postby ristoraven » Fri Jul 24, 2015 7:40 am

ristoraven Fri Jul 24, 2015 7:40 am
I am sure there is a lot of tweaks and parameters to dig into. Glad that you are willing to help out people here. :)
I'll get to figure those out probably in october.. Simple and complex animations, navigation hotspots, transitions, ambience, sound effects etc testing next.
The final animation what I am planning, would use scanned assets / environments.. Around january, at best. Lot of research to do.
ristoraven
Licensed Customer
Licensed Customer
 
Posts: 390
Joined: Wed Jan 08, 2014 5:47 am

Re:

Postby glimpse » Mon Jul 27, 2015 1:13 pm

glimpse Mon Jul 27, 2015 1:13 pm
Now finaly got this to see on GearVR.. it's mind bending.. I mean, probably I would have hard time trying to explain for someOne that it's not a real thing..

I'm no expert in this technology by any means, just someOne who tries to learn & understand, but it's safe to say - One of the best pieces I've seen so far.
tomGlimps | [email protected] | 32GB | TitanBlack
Available for Freelance, Coaching & Mentoring
User avatar
glimpse
Licensed Customer
Licensed Customer
 
Posts: 3494
Joined: Wed Jan 26, 2011 2:17 pm

Re:

Postby robeastham » Mon Jul 27, 2015 5:36 pm

robeastham Mon Jul 27, 2015 5:36 pm
Photogrammetry for the win! I used the technique pretty much exclusively in my entry The Infinite Museum:

viewtopic.php?f=97&t=49397#p244460

All scans lovingly prepared with my own fair hands. There are approximately 15 million polygons in my scene and so there's a lot of detail. Things look pretty real.

Good luck with your entry! I'd be surprised if it didn't get through - well done!
robeastham
 
Posts: 2
Joined: Fri Jun 06, 2014 1:55 pm
PreviousNext

Return to OTOY & Oculus: Render the Metaverse Contest Submissions


Who is online

Users browsing this forum: No registered users and 1 guest

Thu Nov 15, 2018 6:32 am [ UTC ]