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Re: OctaneRender 3 for Nuke [TEST and STABLE]

PostPosted: Wed Mar 29, 2017 12:08 pm
by face_off
I have updated the installers at the top of this thread with:

3.6.3.31
- Compiled with Octane 3.06 TEST 4
*** NOTE: There is a known issue where the Nuke scanline node will crash when an OctaneMaterial is plugged into a Nuke Geo item connected to that scanline node. I am working with TheFoundry to resolve this issue.

Paul

Re: OctaneRender 3 for Nuke [TEST and STABLE]

PostPosted: Thu Aug 24, 2017 11:22 am
by face_off
Following is an experimental release compiled with Octane 3.07 test 3. Make a backup of your scenes prior to saving your scene after using this version of the plugin, in case you need to revert back to the previous version of the plugin. The new Scene Edit->Edit Octane Scene functionality provided by Octane 3.07 is pretty amazing, so take a look, although there are still some Octane API changes needed to get this working flawlessly.

3.7.0.34
- Compiled with Octane 3.07 TEST 3. See https://render.otoy.com/forum/viewtopic.php?f=33&t=62636 for details.
- The OctaneRender node Scene Edit->Edit Octane Scene now uses a new NodeGraph window, more closely matching Octane Standalone, and allows the use of gizmo's to move Placement nodes. The OctaneReferenceGeometry node does not use this new nodegraph editor.

Nuke11 Windows ->https://render.otoy.com/customerdownloads/plugins/38/37/c3/03/OctaneRender_for_Nuke11_3_7_0_34_Win64.exe
Nuke10.5 Windows ->https://render.otoy.com/customerdownloads/plugins/84/88/ab/60/OctaneRender_for_Nuke10_3_7_0_34_Win64.exe
Nuke9 Windows ->https://render.otoy.com/customerdownloads/plugins/68/93/a9/7d/OctaneRender_for_Nuke9_3_7_0_34_Win64.exe

I will provide Subscription, OSX and Linux builds once the next Octane API version is released.

Paul

Re: OctaneRender 3 for Nuke [TEST and STABLE]

PostPosted: Mon Oct 30, 2017 3:40 pm
by stonga2m
Hi, i can't install Octane plugin for nuke 11.v02
Any advise?

Re: OctaneRender 3 for Nuke [TEST and STABLE]

PostPosted: Mon Oct 30, 2017 10:54 pm
by face_off
i can't install Octane plugin for nuke 11.v02
Can you pls provide the information requested at the top of this thread. And what exactly do you mean by "can't install"?

Thanks

Paul

Re: OctaneRender 3 for Nuke [TEST and STABLE]

PostPosted: Sat Nov 04, 2017 10:47 pm
by face_off
I have updated the TEST/STABLE installers at the top of this thread with:

3.7.0.35
- Compiled with Octane 3.07

The Subscription version of the above build should be available from the Subscription download area in the next few days.

Paul

Re: OctaneRender 3 for Nuke [TEST and STABLE]

PostPosted: Wed Feb 07, 2018 12:30 am
by face_off
Foundry have changed some API elements between Nuke11.0 and Nuke11.1 (https://support.foundry.com/hc/en-us/articles/207353210-Q100234-Plug-in-compatibility-between-different-versions-of-Nuke), so I will need to do a separate Nuke11.1 build. I will do this when doing the next release. In the meantime, pls use Nuke11.0v* if you wish to use the Octane plugin with Nuke11.

Thanks

Paul

Re: OctaneRender 3 for Nuke [TEST and STABLE]

PostPosted: Thu May 03, 2018 12:21 pm
by face_off
I have updated the STABLE installers at the top of this thread with:

3.08.0.36
- Compiled with Octane 3.08
- The Nuke11 installer works for Nuke11.1v1 onwards (but not Nuke11.0)

Thanks

Paul

Re: OctaneRender 3 for Nuke [TEST and STABLE]

PostPosted: Wed May 09, 2018 3:31 pm
by redbeard
Hello Paul,

I'd like to update my setup to Octane 3.08 with the latest Nuke plugin, but I notice that you specify an NVidia driver of 392.x or later as a requirement. Is there any specific reason it has to be more recent than the 390.x driver you specify for your latest Modo plugin?

I ask because, since I'm on Linux Mint 18, I have a choice between the recommended stable release 390.48 and the latest beta 396.24 - the latter solution being one I'd rather avoid for now...

In short, am I going to run into any problems with the 390.48 driver?

Cheers,

Roy

********
Linux Mint 18.1 64bit
4.4.0-62 kernel
128 GB RAM
4x NVidia GTX 1080
NVidia driver version 384.111
Nuke 10.5v7
OctaneRender for Nuke 3.7.0.35

Re: OctaneRender 3 for Nuke [TEST and STABLE]

PostPosted: Thu May 10, 2018 12:29 am
by face_off
Hi Roy - I think 390.48 will be OK. On Windows I had some crashes with the plugin with 392, and had to upgrade to 397.

Paul

Re: OctaneRender 3 for Nuke [TEST and STABLE]

PostPosted: Thu May 10, 2018 8:35 am
by redbeard
Thanks Paul.

I'll give the 390.48 driver a try then.

Roy