I Want "Hide License Key"
Close the OctaneLive Account section to hide your license details.
Some settings can not save? (ex: Device Setting, Default Kernel Setting....)
The Device settings get saved in the Octane settings, not the .nk file. I will see if I can add a "Save as Default Settings" button so the current Octane Scene gets saved as the starting scene for all new .nk files.
Some People Like "Octane Standalone UI"
But want "Octane node", Into Nuke Node-Graph (ex : Octane Light, Octane Glossy Material...)
Yes, I spent a lot of time assessing this. There are a couple of issues with implementing the Octane nodes in the Nuke node graph. The main one is that Nuke nodes are either 2d or 3d nodes, and Octane nodes are something else...so there would be complexity getting Nuke nodes to plugin into Octane nodes (a Nuke Reader into an Octane Image node for example) and vise versa. I partially implemented this system, but it was incredibly confusing to the user - you didn't know if the right thing was plugged into the right place. Then Octane nodes with lots of pins because a mess too - because the pins were squeezed around the Nuke node. And if you dragged say an Octane Checks texture node onto an Octane Glossy Material node, it didn't know if you were intending to connect the Checks to the Diffuse, Specular, Bump, Opacity or Roughness pins.
The other factor was that having the Octane nodes in the Nuke node graph created a huge number of nodes, whereas in the Octane NodeGraph you can place materials, etc is separate NodeGraphs. So from a workflow point of view you have the compositing nodes in the Nuke graph, and the rendering/scene nodes in the Octane NodeGraph.
Having an Octane Camera node made sense too, however then you couldn't look through that camera in the Nuke 3d viewer, so it seems very inconvenient.
Keep in mind that the Octane NodeGraph changes all need to sync back to the OctaneRender node (ie. change the "fov" in one and it need to automatically change in the other). So splitting the camera settings off into a different node makes it very hard to keep this sync happening.
Thanks for the feedback - keep it coming!
Just a question if exist a demo version as for the others plugs to test I have plug for maya and standalone but before add into the pipeline Nuke version would be good to test .
Could you show me a link for a demo please.
A demo version is not possible a the moment due to some of the limitations in the Octane demo version API. However I can organise a 1 month trial version if you PM or email me your Otoy account name.
Thanks
Paul