NEW: Octane X - is finally here! [MEGA FAQ THREAD]

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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby twinsense » Tue Jan 12, 2021 1:40 pm

twinsense Tue Jan 12, 2021 1:40 pm
Goldorak wrote:Dear Octane community,

Can I mix octane X (Metal) and OctaneRender 2020 (CUDA) render nodes over net render?

You cannot mix Metal and Cuda over net render - yet - Octane X is a version ahead of CUDA, and we need to sync them together after Octane X macOS 11 and after OctaneRender 2020.2 are done. The release after those is where we would have the first opportunity to support mixed Metal/CUDA network rendering.



Is this working already? Because im working with a MAC and windows/Nvidea based render PC. Anyone knows?
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby Jedi_blade » Wed Jan 13, 2021 7:12 am

Jedi_blade Wed Jan 13, 2021 7:12 am
julienm wrote:
Jedi_blade wrote:Are they working on Octane X. There is a giant ad on the front page and it says stable, but as I just found out in the Lights, Camera, and Render Class, the Octane X version is not holding up for people with the most powerful setups. What is happening with this, why is so bad. By listing it as stable it seems like OTOY is saying good luck but we do not care that you're paying for something that does not work. I get it is not easy but it would be easy to list what it has in development. Apple pushed this as a big deal to get people to buy their Mac Pro, I feel like they tricked me.


Same here, love the course, but my set up crashes constantly on the smallest of things, like adding a texture, scaling textures, turning on a normal map, camera angle update...It is quite frustrating and I am considering leaving the course if I can't get further with the lessons...


Yea, I do not know what happens and the support does not either, my will random claim I have no paid sub and then crash like crazy. It is much slower than it should be too, I have two Radion Vegas Duos and I cannot use it like a normal GPU render. It is more akin to the physical render in that I have to wait until the scene updates complete before I see any kind of change. And the Denoiser or upsampler has never actually worked.

I prepared for this course for awhile and bought a bunch of octane assets. Apple convinced me they would soon have the most stable GPU system out when I decided to buy them.
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby Jedi_blade » Wed Jan 13, 2021 7:14 am

Jedi_blade Wed Jan 13, 2021 7:14 am
joenyc wrote:What is the relationship between Octane X and Octane 2020.2. When are the feature sets expected to converge? It seemed that Octane X was slightly ahead for a while and now 2020.2 seems to have newer features that X doesn't. I've asked a similar question before, but the roadmap is still very unclear to me. Will all be unified under an OctaneRender 2021 release?


One is a full release and the other, well experimental. Or in Development. I do not know if that is it but one works and one does not.
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby Goldorak » Wed Jan 13, 2021 10:47 pm

Goldorak Wed Jan 13, 2021 10:47 pm
Jedi_blade wrote:
joenyc wrote:What is the relationship between Octane X and Octane 2020.2. When are the feature sets expected to converge? It seemed that Octane X was slightly ahead for a while and now 2020.2 seems to have newer features that X doesn't. I've asked a similar question before, but the roadmap is still very unclear to me. Will all be unified under an OctaneRender 2021 release?


One is a full release and the other, well experimental. Or in Development. I do not know if that is it but one works and one does not.


Octane X is a superset of the current CUDA stable release (2020.1.5) with some key 2021 features (including major memory improvements) not yet ported to 2020.x CUDA (even in 2020.2 which is a CUDA only interm build coming this month ahead of moving to 2021 releases).

Starting with Octane 2021.1 , we are planning to have both Octane X 2021.1 (Metal) and OctaneRender 2021.1 (CUDA) releases and features updated in tandem.
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby joenyc » Wed Jan 13, 2021 10:52 pm

joenyc Wed Jan 13, 2021 10:52 pm
Thank you, that’s very helpful!
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby Jedi_blade » Thu Jan 14, 2021 7:08 am

Jedi_blade Thu Jan 14, 2021 7:08 am
Goldorak wrote:
Jedi_blade wrote:
joenyc wrote:What is the relationship between Octane X and Octane 2020.2. When are the feature sets expected to converge? It seemed that Octane X was slightly ahead for a while and now 2020.2 seems to have newer features that X doesn't. I've asked a similar question before, but the roadmap is still very unclear to me. Will all be unified under an OctaneRender 2021 release?


One is a full release and the other, well experimental. Or in Development. I do not know if that is it but one works and one does not.


Octane X is a superset of the current CUDA stable release (2020.1.5) with some key 2021 features (including major memory improvements) not yet ported to 2020.x CUDA (even in 2020.2 which is a CUDA only interm build coming this month ahead of moving to 2021 releases).

Starting with Octane 2021.1 , we are planning to have both Octane X 2021.1 (Metal) and OctaneRender 2021.1 (CUDA) releases and features updated in tandem.


Any news on a new update. Octane X loves to forget I have an active sub and crash until I start C4D again, load up the scene and pray it reads.
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby Weezer » Thu Jan 14, 2021 9:17 am

Weezer Thu Jan 14, 2021 9:17 am
I just want the current denoising problem sorted.
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby cjadams » Thu Jan 14, 2021 10:51 pm

cjadams Thu Jan 14, 2021 10:51 pm
Any reason we can't update to latest beta? 11.2 beta 2?
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby Jedi_blade » Fri Jan 15, 2021 7:17 pm

Jedi_blade Fri Jan 15, 2021 7:17 pm
julienm wrote:
Jedi_blade wrote:Are they working on Octane X. There is a giant ad on the front page and it says stable, but as I just found out in the Lights, Camera, and Render Class, the Octane X version is not holding up for people with the most powerful setups. What is happening with this, why is so bad. By listing it as stable it seems like OTOY is saying good luck but we do not care that you're paying for something that does not work. I get it is not easy but it would be easy to list what it has in development. Apple pushed this as a big deal to get people to buy their Mac Pro, I feel like they tricked me.


Same here, love the course, but my set up crashes constantly on the smallest of things, like adding a texture, scaling textures, turning on a normal map, camera angle update...It is quite frustrating and I am considering leaving the course if I can't get further with the lessons...


Hey man, so funny story. The class assets for Lights, Camera, and Render," all the week 1 assets are full of instances that are set to "instances" instead of "Render Instance." I assumed they would be set to render instance and did not check. When we had those switchback, and there were a lot for my scene, it stopped crashing nearly as much. It is not completely stable as the denoiser and upsample does not work but I was able to kind of finish the assignment. I still had issues seeing live render updates. When I push render it waits about 10-20 minutes before I can see any changes, but it got me through.
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby Jedi_blade » Sat Jan 16, 2021 5:56 am

Jedi_blade Sat Jan 16, 2021 5:56 am
Weezer wrote:I just want the current denoising problem sorted.

That would be beast. I think I read the updates to 2021 with happen with both PC and Mac.
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