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Motion vector Pass

PostPosted: Tue Mar 21, 2017 4:33 pm
by Jolbertoquini
Hi Face_Off,

we have a quick question about vector pass with Octane is that any particular way to work this correctly with Nuke here our issue.

https://render.otoy.com/forum/viewtopic.php?f=33&t=60335

Please give us some advise about it.

Regards,
JO

Re: Motion vector Pass

PostPosted: Thu Mar 23, 2017 3:11 am
by face_off
Hi - if you are wanting to render motion blur with motion vectors in OctaneRender for Nuke - you need to load an ORBX which contains animated geometry in an .ABC node, and then Nuke should correctly render MB. Pls see https://www.youtube.com/watch?v=oKvWU2_QtSY for details.

Paul